ho notato ke quando mr.karate esegue il dragon punch e viene colpito mentre lo esegue si ferma a mezz'aria fino a quando nn viene colpito una seconda volta...come faccio a risolvere questo bug?
[Statedef 1100]
type = S
movetype = A
physics = S
juggle = 8
ctrl = 0
anim = 1100
velset = 0,0
[State 1100, Voice]
type = PlaySnd
trigger1 = AnimElem = 3
value = 1100,0
channel = 0
[State 1100, Effect]
type = PlaySnd
trigger1 = AnimElem = 4
value = 3,2
channel = 2
[State 52, Effect]
type = PlaySnd
trigger1 = AnimElem = 4
value = 40, 0
channel = 20
[State 1100, Velocity]
type = VelSet
trigger1 = AnimElem = 4
x = 1
y = -8
[State 1100, Gravity]
type = Veladd
trigger1 = AnimElemTime(4) > 0
y = .4
[State 1100, Velocity]
type = VelMul
trigger1 = AnimElem = 6
x = -1
y = -1
[State 3001, Super]
type = Helper
trigger1 = AnimElem = 4
id = 8020
name = "jump Effect"
pos =0,0
postype = P1
stateno = 8020
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
[State 1100, HitDef]
type = HitDef
trigger1 = AnimElem = 3
attr = S, SA
animtype = Heavy
air.animtype = Back
damage= 95
priority = 7, Hit
hitflag = MAF
guardflag = MA
pausetime = 10,11
sparkno = S8210+(random%8)
guard.sparkno = S8105
sparkxy = -10, -57
hitsound = S2,2
guardsound = S1,0
ground.type = Low
ground.slidetime = 20
ground.hittime = 20
guard.ctrltime = 20
ground.velocity = -2.5,-11
guard.velocity = -8
air.velocity = -2.5,-11
airguard.velocity = -6.67,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = -11.2
air.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
envshake.time = 10
envshake.ampl = 3
fall = 1
fall.recover = 0
air.fall = 1
air.recover = 0
yaccel = .5
persistent = 0
getpower = ifelse(var(17),70,143)*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),
0,1)
givepower = 35, 35
palfx.time = 12*var(41)
palfx.add = 255,255,255
palfx.mul = 128,128,128
forcestand = 1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
[State 1100, end]
type = ChangeState
triggerall = Pos Y >= 0 && Vel Y > 0
trigger1 = AnimElemTime(4) > 0
value = 1105
ctrl = 1
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problema shoryuken
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