Il nuovo attrezzo per la creazione dei personages è bene completo, con voi vari gli attrezzi ad aiuto nei carboni dell'una creazione.
il è una versione beta più è sufficiente completo e funzionale.
Alcune immagini del programma.
http://img216.imageshack.us/img216/6617/ff015rt.png
http://img216.imageshack.us/img216/2585/alphaeditor8kz.png
http://img216.imageshack.us/img216/6116/paletas6gd.png
http://img216.imageshack.us/img216/3159/ffcns9qk.png
http://img216.imageshack.us/img216/6294/palfx8da.png
http://img216.imageshack.us/img216/1564/ff025qy.png
http://img216.imageshack.us/img216/4545/audio4vy.png
http://img129.imageshack.us/img129/5121/comandos2ow.png
Download:
http://www.virtualltek.z6.com.br
Tutorial:
Criando um Char Basico com o Fighter Factory
Pagina 1 di 1
Nuovo attrezzo per la creazione dei personages Fighter Factory Beta.
#2
Inviato 19 October 2005 - 02:08
Well it's basically a restyled MEE as far as i can see... else for the fact that maybe it uses sffextract instead of sff2pcx which was as buggy as hell... (i'm making an hypotesis since i haven't tryed...)
it looks fine any ways, but i'm powerfully against editors like so, they kill the mugen pourpose to me...
it's far much better to interact with the code it self on a plain block notes and ensamble the images the old style way using sprmaker.exe ....
BTW, do you happen to know if it it supports language packs yet? many would be lost using that...
it looks fine any ways, but i'm powerfully against editors like so, they kill the mugen pourpose to me...
it's far much better to interact with the code it self on a plain block notes and ensamble the images the old style way using sprmaker.exe ....
BTW, do you happen to know if it it supports language packs yet? many would be lost using that...
#3
Inviato 19 October 2005 - 13:53
SlayerGatsu, su Oct 18 2005, 22:08, detto:
Well it's basically a restyled MEE as far as i can see... else for the fact that maybe it uses sffextract instead of sff2pcx which was as buggy as hell... (i'm making an hypotesis since i haven't tryed...)
it looks fine any ways, but i'm powerfully against editors like so, they kill the mugen pourpose to me...
it's far much better to interact with the code it self on a plain block notes and ensamble the images the old style way using sprmaker.exe ....
BTW, do you happen to know if it it supports language packs yet? many would be lost using that...
<{POST_SNAPBACK}>
it looks fine any ways, but i'm powerfully against editors like so, they kill the mugen pourpose to me...
it's far much better to interact with the code it self on a plain block notes and ensamble the images the old style way using sprmaker.exe ....
BTW, do you happen to know if it it supports language packs yet? many would be lost using that...
<{POST_SNAPBACK}>
Fighter Factory, it is a total new program, it was created with ideas of creators to facilitate, in the creation of a personage.
as you can see in the image are well different of the MEE and have
little bugs and new tools.
it looks at the publisher of audio intern
publisher of paletas
Alpha publisher.
Thumbnail of air.
visual publisher CMD.
http://img160.imageshack.us/img160/1241/language2ro.png
Language - english.txt
download:
http://www.mytempdir.com/212994
send to:
virtualltek@yahoo.com.br
thank you.
#4
Inviato 20 October 2005 - 03:07
well i'ts just natural i guess that they bacame similar, it's probably the good way to have an editor made B)
#5
Inviato 20 October 2005 - 13:49
SlayerGatsu, su Oct 19 2005, 23:07, detto:
well i'ts just natural i guess that they bacame similar, it's probably the good way to have an editor made B)
<{POST_SNAPBACK}>
<{POST_SNAPBACK}>
Yes many aspects are similar to leave more easy the adaptation of who
go to develop a personage.
I wait that it facilitates the creation of char.
^_^
#6
Inviato 11 December 2005 - 23:50
new features:
Painel air:
Air organizer
http://img254.imageshack.us/img254/4345/org9ej.png
auto clns1 creator
http://img370.imageshack.us/img370/1623/jugg7bk.png
It copies clsn of the previous frame
http://img319.imageshack.us/img319/4197/copyclsn2dx.png
New options in auto clsn
http://img455.imageshack.us/img455/5712/imagem2lt.png
new clsn1 redimension
http://img515.imageshack.us/img515/3254/doom3fy.png
Painel air:
Air organizer
http://img254.imageshack.us/img254/4345/org9ej.png
auto clns1 creator
http://img370.imageshack.us/img370/1623/jugg7bk.png
It copies clsn of the previous frame
http://img319.imageshack.us/img319/4197/copyclsn2dx.png
New options in auto clsn
http://img455.imageshack.us/img455/5712/imagem2lt.png
new clsn1 redimension
http://img515.imageshack.us/img515/3254/doom3fy.png
#7
Inviato 11 December 2005 - 23:51
Painel Sff
delete group
http://img270.imageshack.us/img270/7168/imagem29bc.png
Find group
http://img511.imageshack.us/img511/7820/imagem0os.png
Option to extract sff format to sprmaker:
http://img373.imageshack.us/img373/7038/imagem3hc.png
Painel Cns
Offsetview
You can see the correct offset before typing in the archive cns
http://img303.imageshack.us/img303/5607/offset7ik.png
edit,insert,delete sctrls
http://img281.imageshack.us/img281/6527/sctrls9sc.png
Painel Palette
to modify pallete automatically
http://img46.imageshack.us/img46/7083/imagem2lf.png
Tools
convert Dos to win
http://img179.imageshack.us/img179/2691/conversor5vp.png
delete group
http://img270.imageshack.us/img270/7168/imagem29bc.png
Find group
http://img511.imageshack.us/img511/7820/imagem0os.png
Option to extract sff format to sprmaker:
http://img373.imageshack.us/img373/7038/imagem3hc.png
Painel Cns
Offsetview
You can see the correct offset before typing in the archive cns
http://img303.imageshack.us/img303/5607/offset7ik.png
edit,insert,delete sctrls
http://img281.imageshack.us/img281/6527/sctrls9sc.png
Painel Palette
to modify pallete automatically
http://img46.imageshack.us/img46/7083/imagem2lf.png
Tools
convert Dos to win
http://img179.imageshack.us/img179/2691/conversor5vp.png
Condividi questa discussione:
Pagina 1 di 1

Aiuto









