Forum MUGENATION: Leopold Goenitz di Don Drago - Forum MUGENATION

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Leopold Goenitz di Don Drago Ultimo aggiornamento 21/08/2009

#1 L   OttoMenoPaip 

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Inviato 20 April 2009 - 17:14

http://dondrago.generation-now.net/goenitz/img/img1.jpg http://dondrago.generation-now.net/goenitz/img/img2.jpg http://dondrago.generation-now.net/goenitz/img/img3.jpg http://dondrago.generation-now.net/goenitz/img/img4.jpg

Don Drago ha aggiornato la sua versione di Goenitz (21/04/2009).

I cambiamenti sono questi (presi dal sito dell'autore):

Quote

Goenitz got his updates, complete with all Drago Groove future updates AND more 3 modes. What changed:

[Groove] Fixed a MUGEN issue, that allows the opponent to get up almost instantly, making impossible to OTG properly (Wild Tengu knows about that)

[Groove] Added a bit of velocity when you dash and roll (BenimaruCollider knows about that)

[Groove] Added some more hitstun for aerial moves. That will make the chars go further away from their KOF counterparts. The idea is making something between KOF and RB - in KOF, the hitstun is the same as a weak punch and in RB is the same as the strong attack. I made that in between: a medium punch hitstun

[Groove] Added more 2 tick tolerance for normal moves' cancels for looser comboability. That will make the chars go further away from their KOF counterparts. The idea is making something between KOF and RB. I don't intend to use the "anytime after hit cancel from RB", though - we STILL need some criteria to make combos. since my chars are TACTICAL, not ZOMG COMBOES

[Groove] REMOVED AI levels 5~8. Added a code that will make the chars shutdown if someone tries to set AI bellow 0 or above 4

[Char] Used RECOVER Fu Man to re-calculate the recover time for most moves

[Char] Added more 3 modes for Goenitz. Now we have:
- 98UM mode (select Goenitz using PUNCH buttons);
- 2002UM mode (select Goenitz using KICK buttons);
- MIX mode (select Goenitz using PUNCH buttons, while holding START);
- 96 Boss mode (select Goenitz using KICK buttons, while holding START).

[Char] Along the modes, new intros added:
- 98UM mode uses 96/98UM KOF voice and intro;
- 2002UM mode uses SVC/2002UM voice and intro;
- MIX mode uses 96/98UM voice and SVC/2002UM intro;
- 96 Boss mode uses 96/98UM voice and an intro based on dialogs before facing him on KOF'96.

[AI] Most of AI codes were redefined for a different gaming experience

[AI] AI now has more tricks for "grappler" patterns


Potete scaricare la versione aggiornata presso il sito dell'autore:

http://dondrago.generation-now.net/

MightyKombat (conosciuto anche come Vans) ha fatto un nuovo soundpack per questo personaggio e potete scaricarlo presso 4shared o sendspace:

http://www.4shared.com/file/108479564/f334...reSNDfiles.html
http://www.sendspace.com/file/tlz99l



Aggiornamenti del 21/08/09

Quote

[Groove] Command buffer finally is bugless when fighting against some chars, but now it won't recognize moves done when not facing the opponent - remeber that now you'll need to perform the move to the side YOUR char is facing, and not to the side your opponent is anymore.

[AI] "Poking" type moves won't be used when the char is in block position.

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#2 L   OttoMenoPaip 

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Inviato 13 August 2009 - 10:01

AGGIORNATO 12/08/2009 Aggiornato il char. Per i dettagli leggere il primo post.
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#3 L   Squall LionHeart™ 

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Inviato 21 August 2009 - 18:49

Aggiornato 21/08/2009 aggiornato il char. Per i dettagli leggere il primo post
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