eccovi una lista di tutti i motori grafici mugen-compatibili reperibili sulla rete.
la lista fu creata inizialmente da LasombraDemon sul forum di RandomSelect, mentre io l'ho modificata correggendo e aggiungendo informazioni.
Inoltre stiamo "intervistando" via email gli autori di ogni motore grafico che non abbia delle faqs ufficiali: ogni qualvolta riceveremo risposta, la aggiungeremo alla lista.
La lista è presente nei seguenti thread:
- http://randomselect.piiym-net.com/forum/index.php?topic=5233.0
- http://www.infinitym...p?topic=23468.0
- http://mugenguild.co...p?topic=98981.0
- http://www.mugenatio...?showtopic=9461
Se vi chiedete che senso ha sviluppare oggi un motore grafico compatibile col mugen, dato che elecbyte è tornata, tenete conto che la maggior parte di questo motori grafici è open source, quindi facilmente utilizzabili su sistemi differenti a computer con windows (console portatili e non, cellulari avanzati, ecc...).
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- Closed Source - ShugenDo: ACTIVE (last update/news: 19 Feb 2010)
HOMEPAGE: ShugenDo Official Homepage
FORUM: ShugenDo Official Forum
INFO: ShugenDo FAQS
COMPATIBILITY: Windows (now), Linux & PSP (future)
- Closed Source - Direct-Xion-Game: ACTIVE (last update/news: 28 Feb 2009)
HOMEPAGE: DXG Official Homepage
FORUM: NO
INFO: (7th Jan 2009)
Hi,
First, thanks you for you interesting to my project, but sorry for my english, i am french :-)
1) Mugen compatiblity - Yes, Direct-Xion-Game will be compatible with MUGEN creations, but DXG isn't a MUGEN clone. I make some programs to allow specific MUGEN files conversion, I also plan to protect the authors by an encryption system.
2) Current status? % done? - I am on this project for a long time, my objective is to finish it before 2010:-). This project is actually approximately at 65 % of his development.
3) Open Source? - I doesn't plan to release the sources for this moment because a company maybe plan to use it for a fighting game. Maybe later i think.
4) plans/features/platform? - General features :
- Direct3D rendering for best performances
- Possible 3D object rendering into stages
- Collisions interaction with chars and stages
- MUGEN compatibility for sprites, sounds and maybe states
- Moveable Plugin architecture (graphic, audio, network, input)
- Other animation approach (rotation, color filtering)
- Components (sprites, sounds etc..) protected by encryption
- High Sprites resolution and deph (16 or 32 bits for alpha blending)
- New states controller and trigger
- Some tools to make components (sprites, sounds etc..)
- No English documention avalaible :-(
5) Cooperate/merge with other projects? - Why not ?! :-)
COMPATIBILITY: Windows
- Closed Source - Rhakys: DEAD (last update/news: 11 Sep 2008)
HOMEPAGE: Rhakys Official Homepage
FORUM: NO
INFO1: (21st Nov 2008)
1)Still developing Rhakys? - Rhakys is still on hold. I'm pretty busy and haven't had any time to go back to it. I still might, in the future, but I don't know when.
INFO2: Rhakys FAQS
COMPATIBILITY: Windows
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- Open Source - Paintown: ACTIVE (last update/news: 24 Feb 2010)
HOMEPAGE: Paintown Official Homepage on SourceForge
FORUM: Paintown Official Forum
INFO: check homepage
COMPATIBILITY: Windows, Linux, MacOsX
- Open Source - xnaMUGEN: ACTIVE (last update/news: 30 Dec 2009)
HOMEPAGE: xnaMugen Official Homepage on GoogleCode
FORUM: xnaMugen Official Forum
INFO: check homepage
COMPATIBILITY: Windows
- Open Source - IKEMEN: ACTIVE (last update/news: 3 Mar 2010)
HOMEPAGE: Ikemen Official Homepage on GoogleCode
FORUM: Ikemen Official Forum
INFO: (22 May 2009)
1) Mugen compatiblity - This is compatible with about chars, stages and lifebars.
2) Current status? - I am developing.
3) % done? - I just want to fix bugs.
4) Open Source? - Ikemen is Public domain.
5) plans/features/platform? - I have no future plans. Ikemen is a windows-only.
6) Cooperate/merge with other projects? - If I am asked to cooperate.
7) Official Forum? - Only this board. This board can be linked.
COMPATIBILITY: Windows
- Open Source - FEO, Fighting Engine Online: DEAD (last update/news: Dec 2007 & May 2009)
HOMEPAGE: FEO Official Homepage on GoogleCode
FORUM: FEO Official Forum
INFO: (26 May 2009)
1) Mugen compatiblity - Yes, my engine will compatible with mugen characters. The engine will load all the mugen file formarts. A convertion tool will only needed for the cns format if the project is not fused with another project.
2) Current status? - Im currently working on it.
3) % done? - My engine is focus on online playing instead of making a clone engine of mugen wit addition effects features. So far i have finished the online playing system about 80% percent with network simulation.
4) Open Source? - Yes, it is open source. I plan to release the source files once i get a stabe online version.
5) plans/features/platform? - Right now the main priority of engine is a playable version with a game lagtency between 0 ms to 400 ms
6) Cooperate/merge with other projects? - I already talk with the creator of xnamugen and he agreed to let me port his engine to c++, win32, and directx and make it online playable.
But I am developing my own engine right now focus on the net, once a online stable version is done ill decide to fuse it or not.
7) Official Forum? - Right now, all I have is the google code portal , but in the futureI I'll have my own website. http://code.google.com/p/feo/
8) Next Release? - I am planning to release the first "demo" online playable in this june. --> nowadays (Mar 2010) nothing happened
COMPATIBILITY:Windows
- Open Source - Infinity Cat: DEAD
HOMEPAGE 1: InfCat Official Homepage on SourceForge (last update/news: 11 Aug 2008)
FORUM: InfCat Official Forum
HOMEPAGE 2: SofiyaCat Blog
INFO: check homepages
COMPATIBILITY: not tested
- Open Source - JMugen: DEAD (last update/news: 30 Ago 2009)
HOMEPAGE: JMugen Official Homepage on GoogleCode
DOWNLOAD: http://jmugen.googlecode.com/svn/
COMPATIBILITY: Only tested with Windows
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se avete problemi con le lingue, vi consiglio di utilizzare il servizio di traduzione Google Translate o qualsiasi altro che sappiate usare.
ciauz
Messaggio modificato da GREZZO16 il 02 March 2010 - 22:25

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