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HELPH CON ALCUNI CHAR!!!!!!!!
#1
Inviato 20 January 2009 - 21:06
allora, ho scaricato un Chuck Norris per il mio mugen da qui http://mugenguild.co...p?topic=87692.0 peccato che quando l'ho scaricato mi è apparsa una cartella con dentro una cartella con scritto: "chuck norris"ovviamente la 1a cartella lo cestinata ma quando ho provato a giocare con chuck (appare l'immagine quando lo seleziono) mi è venuto error ecc, ecc
CHI L'HA SCARICATO MI DICE COME HA FATTO?DOVEVO LASCIARE LA PRIMA CARTELLA?
GRAZIE IN ANTICIPO
CHI L'HA SCARICATO MI DICE COME HA FATTO?DOVEVO LASCIARE LA PRIMA CARTELLA?
GRAZIE IN ANTICIPO
#2
Inviato 21 January 2009 - 00:45
Abituarsi a riportare PER INTERO il messaggio di errore (comincia sempre con error e ci sono sempre diverse linee che possono sembrare uguali, ma ognuna ha un suo significato, e vanno riportate TUTTE).
#3
Inviato 21 January 2009 - 13:52
Hai ragioe Nobun...
Anche io non ci stò più molto molto come prima, vabbè cerco di riattivarmi al più presto ;)
Tornando IT ho scaricato anche io Norris e l'errore è questo:
http://img186.imageshack.us/img186/4093/krakenoo8.th.png(Scusate non avevo voglia di ritagliarlo XD)
Allora sono andato a vedere il def e in effetti il cmd ha un "2" che non ci dovrebbe essere.
Purtroppo il nostro caro chuck ha un bug, quando inizia lo scontro sparisce e vince automaticamente l'avversario... Non mi era mai capitata una cosa del genere O.O
Edit: ah ho notato anche "error loading p1" però non ho capito cosa vuol dire.
Anche io non ci stò più molto molto come prima, vabbè cerco di riattivarmi al più presto ;)
Tornando IT ho scaricato anche io Norris e l'errore è questo:
http://img186.imageshack.us/img186/4093/krakenoo8.th.png(Scusate non avevo voglia di ritagliarlo XD)
Allora sono andato a vedere il def e in effetti il cmd ha un "2" che non ci dovrebbe essere.
Purtroppo il nostro caro chuck ha un bug, quando inizia lo scontro sparisce e vince automaticamente l'avversario... Non mi era mai capitata una cosa del genere O.O
Edit: ah ho notato anche "error loading p1" però non ho capito cosa vuol dire.
#4
Inviato 21 January 2009 - 18:59
Si, ma abituarsi a riportare PER ISCRITTO il messaggio di errore, non sotto forma di immagine.
Vi fa perdere un po' di tempo, ma non ci fa "tirare gli occhi" e non sempre è detto sia leggibile in una immagine hostata.
Quindi riportare TESTUALMENTE (SCRIVENDOLO) il messaggio di errore (non riesco a leggerlo).
Vi fa perdere un po' di tempo, ma non ci fa "tirare gli occhi" e non sempre è detto sia leggibile in una immagine hostata.
Quindi riportare TESTUALMENTE (SCRIVENDOLO) il messaggio di errore (non riesco a leggerlo).
#5
Inviato 21 January 2009 - 19:32
chuck norris non puo perdere bire..... (infatti se è il char che penso è immortale e molto brutto)
#6
Inviato 21 January 2009 - 20:14
Lo so ma questo è una falsa copia XD
L'errore è questo:
Error message: Can't open file
Error in norris2.cmd
Error loading chars/norris/norris.def
Error loading p1
L'errore è questo:
Error message: Can't open file
Error in norris2.cmd
Error loading chars/norris/norris.def
Error loading p1
#7
Inviato 21 January 2009 - 20:26
Nobun, su Jan 21 2009, 00:45, detto:
Abituarsi a riportare PER INTERO il messaggio di errore (comincia sempre con error e ci sono sempre diverse linee che possono sembrare uguali, ma ognuna ha un suo significato, e vanno riportate TUTTE).
Scusa, sono nuovo.....beh utilizzerò il consiglio, ma se qualcuno ha la vera copia originale me la passa....
#8
Inviato 22 January 2009 - 22:04
Birelhot, su Jan 21 2009, 21:14, detto:
Lo so ma questo è una falsa copia XD
L'errore è questo:
Error message: Can't open file
Error in norris2.cmd
Error loading chars/norris/norris.def
Error loading p1
L'errore è questo:
Error message: Can't open file
Error in norris2.cmd
Error loading chars/norris/norris.def
Error loading p1
L'errore è chiaro. O il file CMD non esiste, oppure il file CMD non si chiama norris2.cmd
Se il file norris2.cmd è invece presente, allora posta qui il contenuto del file CMD.
#9
Inviato 22 January 2009 - 22:14
Quote
Allora sono andato a vedere il def e in effetti il cmd ha un "2" che non ci dovrebbe essere.
L'errore stà nel nome...
Questo è il contenuto nel cmd:
; The CMD file.
;
; Two parts: 1. Command definition and 2. State entry
; (state entry is after the commands def section)
;
; 1. Command definition
; ---------------------
; Note: The commands are CASE-SENSITIVE, and so are the command names.
; The eight directions are:
; B, DB, D, DF, F, UF, U, UB (all CAPS)
; corresponding to back, down-back, down, downforward, etc.
; The six buttons are:
; a, b, c, x, y, z (all lower case)
; In default key config, abc are are the bottom, and xyz are on the
; top row. For 2 button characters, we recommend you use a and b.
; For 6 button characters, use abc for kicks and xyz for punches.
;
; Each [Command] section defines a command that you can use for
; state entry, as well as in the CNS file.
; The command section should look like:
;
; [Command]
; name = some_name
; command = the_command
; time = time (optional -- defaults to 15 if omitted)
;
; - some_name
; A name to give that command. You'll use this name to refer to
; that command in the state entry, as well as the CNS. It is case-
; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A).
;
; - command
; list of buttons or directions, separated by commas.
; Directions and buttons can be preceded by special characters:
; slash (/) - means the key must be held down
; egs. command = /D ;hold the down direction
; command = /DB, a ;hold down-back while you press a
; tilde (~) - to detect key releases
; egs. command = ~a ;release the a button
; command = ~D, F, a ;release down, press fwd, then a
; If you want to detect "charge moves", you can specify
; the time the key must be held down for (in game-ticks)
; egs. command = ~30a ;hold a for at least 30 ticks, then release
; dollar ($) - Direction-only: detect as 4-way
; egs. command = $D ;will detect if D, DB or DF is held
; command = $B ;will detect if B, DB or UB is held
; plus (+) - Buttons only: simultaneous press
; egs. command = a+b ;press a and b at the same time
; command = x+y+z ;press x, y and z at the same time
; You can combine them:
; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release,
; ;then press a and b together
; It's recommended that for most "motion" commads, eg. quarter-circle-fwd,
; you start off with a "release direction". This matches the way most
; popular fighting games implement their command detection.
;
; - time (optional)
; Time allowed to do the command, given in game-ticks. Defaults to 15
; if omitted
;
; If you have two or more commands with the same name, all of them will
; work. You can use it to allow multiple motions for the same move.
;
; Some common commands examples are given below.
;
; [Command] ;Quarter circle forward + x
; name = "QCF_x"
; command = ~D, DF, F, x
;
; [Command] ;Half circle back + a
; name = "HCB_a"
; command = ~F, DF, D, DB, B, a
;
; [Command] ;Two quarter circles forward + y
; name = "2QCF_y"
; command = ~D, DF, F, D, DF, F, y
;
; [Command] ;Tap b rapidly
; name = "5b"
; command = b, b, b, b, b
; time = 30
;
; [Command] ;Charge back, then forward + z
; name = "charge_B_F_z"
; command = ~60$B, F, z
; time = 10
;
; [Command] ;Charge down, then up + c
; name = "charge_D_U_c"
; command = ~60$D, U, c
; time = 10
;
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
; old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 30
; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1
;-| Super Motions |--------------------------------------------------------
[Command]
name = "roadrollerda"
command = D,DF,F,D,DF,F, c
[Command]
name = "boom"
command = D,DB,B, c
[Command]
name = "proton"
command = D,DF,F, c
[Command]
name = "roundkickkillah"
command = F,D,DF, c
;-| Special Motions |------------------------------------------------------
[Command]
name = "grenade"
command = D,DB,B, a
[Command]
name = "grenade"
command = D,DB,B, b
[Command]
name = "roundkick"
command = F,D,DF, a
[Command]
name = "roundkick"
command = F,D,DF, b
[Command]
name = "uzi"
command = D,DF,F, a
[Command]
name = "uzi"
command = D,DF,F, b
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "back_x"
command = /$B,x
time = 1
[Command]
name = "back_y"
command = /$B,y
time = 1
[Command]
name = "back_z"
command = /$B,z
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "fwd_x"
command = /$F,x
time = 1
[Command]
name = "fwd_y"
command = /$F,y
time = 1
[Command]
name = "fwd_z"
command = /$F,z
time = 1
[Command]
name = "up_x"
command = /$U,x
time = 1
[Command]
name = "up_y"
command = /$U,y
time = 1
[Command]
name = "up_z"
command = /$U,z
time = 1
[Command]
name = "back_a"
command = /$B,a
time = 1
[Command]
name = "back_b"
command = /$B,b
time = 1
[Command]
name = "back_c"
command = /$B,c
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "fwd_a"
command = /$F,a
time = 1
[Command]
name = "fwd_b"
command = /$F,b
time = 1
[Command]
name = "fwd_c"
command = /$F,c
time = 1
[Command]
name = "up_a"
command = /$U,a
time = 1
[Command]
name = "up_b"
command = /$U,b
time = 1
[Command]
name = "up_c"
command = /$U,c
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd" ;Required (do not remove)
command = $F
time = 1
[Command]
name = "downfwd"
command = $DF
time = 1
[Command]
name = "down" ;Required (do not remove)
command = $D
time = 1
[Command]
name = "downback"
command = $DB
time = 1
[Command]
name = "back" ;Required (do not remove)
command = $B
time = 1
[Command]
name = "upback"
command = $UB
time = 1
[Command]
name = "up" ;Required (do not remove)
command = $U
time = 1
[Command]
name = "upfwd"
command = $UF
time = 1
;-| Hold Button |--------------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
[Command]
name = "hold_s"
command = /s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1
[Command]
name = "holddownfwd"
command = /$DF
time = 1
[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1
[Command]
name = "holddownback"
command = /$DB
time = 1
[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdupback"
command = /$UB
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holdupfwd"
command = /$UF
time = 1
;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
; [State -1, Label] ;Change Label to any name you want to use to
; ;identify the state with.
; type = ChangeState ;Don't change this
; value = new_state_number
; trigger1 = command = command_name
; . . . (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
; - statetype
; S, C or A : current state-type of player (stand, crouch, air)
; - ctrl
; 0 or 1 : 1 if player has control. Unless "interrupting" another
; move, you'll want ctrl = 1
; - stateno
; number of state player is in - useful for "move interrupts"
; - movecontact
; 0 or 1 : 1 if player's last attack touched the opponent
; useful for "move interrupts"
;
; Note: The order of state entry is important.
; State entry with a certain command must come before another state
; entry with a command that is the subset of the first.
; For example, command "fwd_a" must be listed before "a", and
; "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in.
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
[State -1, ROADROLLERDA!!!]
type = ChangeState
value = 3400
triggerall = command = "roadrollerda"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;---------------------------------------------------------------------------
[State -1, BOOM!!!]
type = ChangeState
value = 15850
triggerall = command = "boom"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;---------------------------------------------------------------------------
[State -1, ROUNDKICKKILLAH!!!]
type = ChangeState
value = 3000
triggerall = command = "roundkickkillah"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;---------------------------------------------------------------------------
[State -1, GOTTAHELL!!!]
type = ChangeState
value = 3300
triggerall = command = "proton"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, PROTONCANNON!!!]
type = ChangeState
value = 3200
triggerall = command = "proton"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;===========================================================================
;---------------------------------------------------------------------------
[State -1, GRENADE!!!]
type = ChangeState
value = 1100
triggerall = command = "grenade"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;---------------------------------------------------------------------------
[State -1, RoundKick]
type = ChangeState
value = 1000
triggerall = command = "roundkick"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;---------------------------------------------------------------------------
[State -1, Uzi]
type = ChangeState
value = 1200
triggerall = command = "uzi"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 250
trigger5 = stateno = 430
trigger6 = stateno = 440
trigger7 = stateno = 450
;===========================================================================
;---------------------------------------------------------------------------
; Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; Throw
[State -1, Throw]
type = ChangeState
value = 800
triggerall = command = "y" || command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 10
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 10
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;===========================================================================
;---------------------------------------------------------------------------
; Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 430
;---------------------------------------------------------------------------
; Standing Medium Kick
[State -1, Standing Medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230
;---------------------------------------------------------------------------
; Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 240
trigger4 = stateno = 430
;---------------------------------------------------------------------------
; Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430
trigger3 = stateno = 230
;---------------------------------------------------------------------------
; Crouching Medium Kick
[State -1, Crouching Medium Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 230
trigger3 = stateno = 430
;---------------------------------------------------------------------------
; Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430
trigger3 = stateno = 230
trigger4 = stateno = 440
;---------------------------------------------------------------------------
; Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 630
;---------------------------------------------------------------------------
; Jump Medium Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 630
;---------------------------------------------------------------------------
; Jump Strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 640
trigger3 = stateno = 630
;---------------------------------------------------------------------------
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