WEAKEND STATE ANIMATION by Shinra358
http://www.youtube.c...h?v=1doPFAKTiJc
;UNDER YOUR STANDING STATE (USUALLY STATEDEF 0)
;add this trigger in standing state changeanim block of coding:
triggerall = life > lifemax / 4; life is greater than a fourth
;---------
;add this under your standing state changeanim block of coding:
[state 0, weakend_state_animation]
type = ChangeAnim; 5300 is the weakened or dizzy animation. Change if needed to the appropriate animation of the dizzy.
triggerall = life <= lifemax / 4; life is less than or equal to a fourth
trigger1 = Anim != 5300 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0;Turn anim over
value = 5300
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WEAKENED STATE ANIMATION (WEAK STATE)
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