Non appena viene caricato lo stage per far iniziare il combattimento, crasha tutto ed il mugen si chiude senza darmi messaggi di errore...
Ho dato un'occhiata veloce al file .def ma mi sembra tutto in ordine...
A dire il vero è talmente tanto tempo che non ne prendo in mano uno che potrebbe essermi benissimo sfuggito qualcosa...
Non è che qualche anima pia potrebbe darmi una mano?
Quote
spr = stages/ryofu.sff
debugbg = 1
;------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -196
boundright = 191
boundhigh = 0
boundlow = -0
verticalfollow = 0.30
floortension = 0
tension = 60
;------------------------------------------------
[PlayerInfo]
p1startx = -90
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 85
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
;------------------------------------------------
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.1
;------------------------------------------------
[Bound]
screenleft = 15
screenright = 15
;------------------------------------------------
[StageInfo]
zoffset = 220
;zoffsetlink = 1
autoturn = 1
resetBG = 0
;------------------------------------------------
[Shadow]
color = 220, 225, 235
yscale = 0.2
reflect = 0
;------------------------------------------------
[BG background]
type = normal
spriteno = 0,0
layerno= 0
mask = 1
delta = 0.746,0.84
ID = 1
start =-154,0
[BGCtrlDef 1]
CtrlID = 1
looptime = 1536
[BGCtrl 1.1]
type = VelSet
time = 0.128
x = 0.125
[BGCtrl 1.2]
type = VelSet
time = 128.256
x = 0
[BGCtrl 1.3]
type = VelSet
time = 256.512
x = -0.125
[BGCtrl 1.4]
type = VelSet
time = 512.640
x = 0
[BGCtrl 1.5]
type = VelSet
time = 640.896
x = 0.125
[BGCtrl 1.6]
type = VelSet
time = 896.1024
x = 0
[BGCtrl 1.7]
type = VelSet
time = 1024.1280
x = -0.125
[BGCtrl 1.8]
type = VelSet
time = 1280.1408
x = 0
[BGCtrl 1.9]
type = VelSet
time = 1408.1536
x = 0.125
[BGCtrlDef 1]
CtrlID = 1
looptime = 1536
[BGCtrl 1.10]
type = VelSet
time = 0.128
y = -0.0625
[BGCtrl 1.11]
type = VelSet
time = 128.384
y = 0.0625
[BGCtrl 1.12]
type = VelSet
time = 384.640
y = -0.0625
[BGCtrl 1.13]
type = VelSet
time = 640.896
y = 0.0625
[BGCtrl 1.14]
type = VelSet
time = 896.1152
y = -0.0625
[BGCtrl 1.15]
type = VelSet
time = 1152.1408
y = 0.0625
[BGCtrl 1.16]
type = VelSet
time = 1408.1536
y = -0.0625
[BG dummy]
type = dummy
ID = 1
start = =-154,8
positionlink = 1
[BG flag]
type = anim
actionno = 10
layerno= 0
mask = 1
delta = 0.80,0.84
ID = 1
start = 0,0 ;-154,8
positionlink = 1
[Begin Action 10]
-1,0,0,0,7
10,0,0,0,7
10,1,0,0,7
10,2,0,0,7
[BG flame]
type = anim
actionno = 20
layerno= 0
mask = 1
delta = 0.80,0.84
ID = 1
start = 0,0 ;-154,8
positionlink = 1
[Begin Action 20]
-1,0,0,0,7
20,0,0,0,7
20,1,0,0,7
20,2,0,0,7
[BG water]
type = anim
actionno = 30
layerno= 0
mask = 1
delta = 0.80,0.84
ID = 1
start = 0,0 ;-154,8
positionlink = 1
[Begin Action 30]
-1,0,0,0,7
30,0,0,0,7
30,1,0,0,7
30,2,0,0,7
30,3,0,0,7
30,4,0,0,7
30,5,0,0,7
30,6,0,0,7
[BG soldier]
type = anim
actionno = 40
layerno= 0
mask = 1
delta = 0.80,0.84
start =-154,16
[Begin Action 40]
40,0,0,0,9
40,1,0,0,9
40,2,0,0,9
40,3,0,0,9
[BG base1]
type = normal
spriteno = 50,0
layerno= 0
mask = 1
delta = 0.80,0.84
start =-154,16
[BG base2]
type = parallax
spriteno = 60,0
layerno= 0
mask = 1
delta = 0.80,0.84
start =-154,16
xscale = 0.790,0.84
Grazie in anticipo!

Aiuto











