hi res aiutio
#4
Inviato 15 December 2007 - 20:37
ho messo questo Chunin Exam - Finals poi aggiungendolo iun extrastage anche in select.def ma niente quando scelgo il chars hi-res si spegne e mi scrive can't open stage:dojo che ce che nn va???
#5
Inviato 15 December 2007 - 20:44
Nobun ha creato un programma in grado di eseguire questa conversione.
#6
Inviato 15 December 2007 - 20:56
#7
Inviato 15 December 2007 - 20:57
#8
Inviato 15 December 2007 - 20:57
cosi vedo che sbaglio please fai un copia incolla di tutto il tuo selc
#9
Inviato 15 December 2007 - 20:58
#10
Inviato 15 December 2007 - 20:59
Comunque non so dove si scaricano gli hires, semplicemente: O converti, o usi il winmugen. Io uso winmugen, quello hires non mi sembra nulla di speciale.
#11
Inviato 15 December 2007 - 21:01
#12
Inviato 15 December 2007 - 21:03
#13
Inviato 15 December 2007 - 21:05
Comunque ho detto che puoi convertire gli stages, quindi non vedo problema.
Questo è il mio select, ma non ho capito a che ti serve. Ho preso uno dei tanti Mugen:
;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
Gohan_Kaio
kfm
GokuAF
DragonClaw
Shiki_Nanaya
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/kfm.def
stages/stage0.def
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
#15
Inviato 15 December 2007 - 21:20
Questo è il Mugen che uso per provare il mio Gohan, altrimenti non sapevo che altro postare. Mugen fatti bene al momento non li ho, tutti i miei sono solo per provare la roba o fare una partita di 5 minuti. Ma non li curo per nulla, almeno non ancora :ninja:
#16
Inviato 15 December 2007 - 21:24
#17
Inviato 15 December 2007 - 21:26
Qui trovi un bel po di roba, c'è anche il tasto cerca:
http://www.mugenfury.com/?lang=en
#19
Inviato 16 December 2007 - 13:56
#20
Inviato 17 December 2007 - 20:13

Aiuto









