Aumentare "posti" per i chars aiutatemi è URGENTISSIMO
#1
Inviato 18 October 2007 - 15:24
http://img292.imageshack.us/img292/3979/mugenaj8.png
ecco appaiono solo questi... invece con l'altro mugen ce ne sono MOLTI di più.
(Mugen vecchio: E' un mugen che è stato reso similissimo anzi identico a Marvel VS Capcom 2... lo trovai su emule)
aiutatemi perchè questa è l'ultima versione che mi ha passato Menjoso...
#2
Inviato 18 October 2007 - 15:28
#4
Inviato 18 October 2007 - 15:38
Adesso ti chiamo su MSN :rolleyes:
#6
Inviato 18 October 2007 - 15:59
Scarica il zip con dentro i due file:
Allega File
-
system_cfg.zip (8.36K)
Numero di scaricamenti: 9
#8
Inviato 18 October 2007 - 17:32
#9
Inviato 18 October 2007 - 17:44
#12
Inviato 20 October 2007 - 09:50
non voglio aprire un altro topic e posto qui!!!!
esiste una possibilità di editare il select mode in modo da avere una sola cella contenente la faccia del char abbastanza grande e andando avanti veder comparire di volta in volta la faccia egli altri ma sempre nella stessa (che vorrei vedere al centro)???
forse non mi sono spiegato bene ma ci ho provato cmq....!!!!
fatemi sapere così vi do altre delucidazioni sulla mia follia artistica :rotfl:
#13
Inviato 20 October 2007 - 13:48
Dico questo dal momento che se fosse possibile ci sarebbero screenpack così magari, ma non posso esserne sicuro al 100%
#14
Inviato 20 October 2007 - 13:51
#15
Inviato 21 October 2007 - 06:38
cmq non si sa mai...
#16
Inviato 30 October 2007 - 15:21
#19
Inviato 30 October 2007 - 19:54
#20
Inviato 30 October 2007 - 22:09
; ƒVƒXƒeƒ€–Ê‚ÌÝ’è
;----------------------------
[Info]
name = "Default" ;ƒAƒhƒIƒ“–¼
author = "Elecbyte" ;»ìŽÒ–¼
;----------------------------
[Files];ƒVƒXƒeƒ€‚ÉŽg‚¤ƒtƒ@ƒCƒ‹‚Ì“o˜^
spr = system.sff ;ƒXƒvƒ‰ƒCƒgƒtƒ@ƒCƒ‹–¼
snd = system.snd ;ƒTƒEƒ“ƒhƒtƒ@ƒCƒ‹–¼
logo.storyboard = logo.def ;ƒ[ƒh’†‚̉æ–Ê‚ª—pˆÓ‚µ‚Ä‚ ‚ê‚΂±‚±‚É‘‚
intro.storyboard = intro.def ;ƒ^ƒCƒgƒ‹‘O‚̃fƒ‚‰æ–Ê‚ª‚ ‚ê‚΂±‚±‚É‘‚
select = select.def ;ƒZƒŒƒNƒgƒtƒ@ƒCƒ‹–¼
fight = fight.def ;fight.def‚ð“o˜^
font1 = font/f-4x6.fnt ;ƒVƒXƒeƒ€‚ÉŽg‚¤ƒtƒHƒ“ƒg
font2 = font/f-6x9.fnt ;ˆê——
font3 = font/jg.fnt ;
;----------------------------
[Music];ƒVƒXƒeƒ€‚ÉŽg‚¤‰¹Šy
title.bgm = ;ƒ^ƒCƒgƒ‹‰æ–ʂ̉¹Šyisound/title.mp3“™j
title.bgm.loop = 1 ;ƒ‹[ƒv‚Ì—L–³i1‚Ń‹[ƒvj
select.bgm = ;sound/select.ogg ;ƒLƒƒƒ‰ƒNƒ^[ƒZƒŒƒNƒg‰æ–ʂ̉¹Šy
select.bgm.loop = 0 ;ƒ‹[ƒv‚·‚é‚©i0‚Ń‹[ƒv‚µ‚È‚¢j
vs.bgm = ;VS‰æ–ʂ̉¹Šy
vs.bgm.loop = 0 ;
;-------------------------------------------------------------------
[Title Info];ƒ^ƒCƒgƒ‹‰æ–Ê‚ÌÝ’è
fadein.time = 10 ;‰æ–Ê‚ª•\ަ‚³‚ê‚鎞ŠÔ
fadeout.time = 10 ;‰æ–Ê‚ªÁ‚¦‚鎞ŠÔi0‚ňêuj
menu.pos = 159,158 ;ƒƒjƒ…[€–Ú‚ª•\ަ‚³‚ê‚éˆÊ’u
menu.item.font = 3,0,0 ;ƒƒjƒ…[€–ڂ̃tƒHƒ“ƒgÝ’è
menu.item.active.font = 3,5,0 ;€–ڂɃJ[ƒ\ƒ‹‚𓖂ĂĂ¢‚鎞‚̃tƒHƒ“ƒgÝ’è
menu.item.spacing = 0, 13 ;€–Ú“¯Žm‚ÌŠÔŠu
;ƒ‚[ƒh–¼‚ð "" ‚É‚·‚邯‚»‚̃‚[ƒh‚ðÁ‚µ‚Ü‚·
;ƒ‚[ƒh–¼‚ª‘S•” "" ‚¾‚ÆAƒfƒ‚‰æ–Ê‚ª‚·‚®‚ÉŽn‚Ü‚è‚Ü‚·
;‚Ü‚½A€–ÚŽ©‘Ì‚ª‚È‚¢ê‡ƒfƒtƒHƒ‹ƒg–¼•ƒtƒHƒ“ƒg‚ɂȂè‚Ü‚·
menu.itemname.arcade ="ARCADE"
menu.itemname.versus ="MODO VS"
menu.itemname.teamarcade ="SQUADRA ARCADE"
menu.itemname.teamversus ="SQUADRE VS"
menu.itemname.teamcoop ="SQUADRA CO-OP"
menu.itemname.survival ="SOPRAVVIVENZA"
menu.itemname.survivalcoop ="SOPRAVVIVENZA CO-OP"
menu.itemname.training ="ALLENAMENTO"
menu.itemname.watch ="GUARDA"
menu.itemname.options ="OPZIONI"
menu.itemname.exit ="ESCI"
; These parameters define the window in which the items are visible in.
menu.window.margins.y = 12, 8
menu.window.visibleitems = 5
menu.boxcursor.visible = 1 ;0‚É‚·‚邯ƒJ[ƒ\ƒ‹‚ªÁ‚¦‚Ü‚·
menu.boxcursor.coords = -58,-10,57,2
; ƒJ[ƒ\ƒ‹‚ÌŒø‰Ê‰¹
cursor.move.snd = 100,0 ;ˆÚ“®‰¹
cursor.done.snd = 100,1 ;Œˆ’艹
cancel.snd = 100,2 ;ƒLƒƒƒ“ƒZƒ‹‰¹
;----------------------------
[TitleBGdef];ƒ^ƒCƒgƒ‹‚Ì”wŒiÝ’è
bgclearcolor = 0,0,0 ;”wŒi‚ÌF
[TitleBG 0]
type = parallax
spriteno = 5, 1
start = 0, 145
width = 400, 1200
yscalestart = 100
yscaledelta = 1
tile = 1,1
velocity = -1
[TitleBG 1]
type = normal
spriteno = 5, 2
start = -160, 145
trans = sub
[TitleBG 2]
type = normal
spriteno = 5,0
start = 0, 10
tile = 1,2
velocity = -1
mask = 0
[TitleBG 3]
type = normal
spriteno = 0,0
start = 0, 40
mask = 1
trans = add
;-------------------------------------------------------------------
[Select Info];ƒLƒƒƒ‰ƒNƒ^[ƒZƒŒƒNƒg‰æ–Ê‚ÌÝ’è
fadein.time = 10
fadeout.time = 10
rows = 36 ;—ñ”
columns = 12 ;s”
wrapping = 0 ;0‚É‚·‚邯ƒJ[ƒ\ƒ‹‚ªƒ‹[ƒv‚µ‚È‚‚È‚é
pos = 0,135 ;ʼn‚̃Lƒƒƒ‰ƒAƒCƒRƒ“‚̈ʒu
showemptyboxes = 1 ;1‚É‚·‚邯‹ó—“‚ɋ󗓃AƒCƒRƒ“‚ª•\ަ‚³‚ê‚é
moveoveremptyboxes = 1 ;1‚É‚·‚邯‹ó—“‚Ìã‚àˆÚ“®‚Å‚«‚éiã‚ÆƒZƒbƒg‚ÅŽg‚¤‚Æ—Ç‚¢j
cell.size = 27,27 ;ƒAƒCƒRƒ“˜g‚̃TƒCƒY
cell.spacing = 0 ;˜g“¯Žm‚ÌŠÔŠu
cell.bg.spr = 150,0 ;˜g‚Ì”wŒi‰æ‘œ
cell.random.spr = 151,0 ;ƒ‰ƒ“ƒ_ƒ€ƒ}[ƒN‚̉摜
cell.random.switchtime = 0 ;ƒ‰ƒ“ƒ_ƒ€‚ÌŽžAƒLƒƒƒ‰‚ªØ‚è‘Ö‚í‚鎞ŠÔ
p1.cursor.startcell = 0,0 ;1PƒJ[ƒ\ƒ‹‚̉ŠúˆÊ’u
p1.cursor.active.spr = 160,0 ;ˆÚ“®’†‚Ì1PƒJ[ƒ\ƒ‹‚̉摜
p1.cursor.done.spr = 161,0 ;Œˆ’èŒã‚Ì1PƒJ[ƒ\ƒ‹‚̉摜
p1.cursor.move.snd = 100,0 ;1PƒJ[ƒ\ƒ‹ˆÚ“®‰¹
p1.cursor.done.snd = 100,1 ;1PƒJ[ƒ\ƒ‹Œˆ’艹
p1.random.move.snd = 100,0 ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒgŽž‚̈ړ®‰¹
p2.cursor.startcell = 0,4 ;ˆÈ‰ºA2P
p2.cursor.active.spr = 170,0
p2.cursor.done.spr = 171,0
p2.cursor.blink = 1 ;1‚É‚·‚邯1PƒJ[ƒ\ƒ‹‚Æd‚È‚Á‚½Žž‚É“_–Å‚·‚é
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0 ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹‚ªd‚È‚é‚Æ–â‘肪‚ ‚邯‚«A1‚É‚·‚é
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 1,1
title.offset = 159,13 ;ƒ‚[ƒh–¼‚ð•\ަ‚·‚éˆÊ’u
title.font = 3,0,0 ;ƒ‚[ƒh–¼‚̃tƒHƒ“ƒg(-1 ‚ÅŽg‚í‚È‚¢)
;‘åƒ|[ƒgƒŒ[ƒg
p1.face.offset = 0,0 ;‘åƒ|[ƒg‚̈ʒu
p1.face.scale = 1,1
p1.face.facing = 1
p2.face.offset = 320,0
p2.face.scale = 1,1
p2.face.facing = -1
;–¼‘O
p1.name.offset = 10,130 ;–¼‘O‚Ì•\ަˆÊ’u
p1.name.font = 3,4,1 ;-1‚Å•\ަ‚µ‚È‚¢
p2.name.offset = 309,130
p2.name.font = 3,1,-1
;ƒXƒe[ƒWƒZƒŒƒNƒg
stage.pos = 160,237
stage.active.font = 3,0,0
stage.active2.font = 3,2 ;“_–Å‚·‚éꇂ̑æ2ƒJƒ‰[
stage.done.font = 3,0
;ƒ`[ƒ€ƒƒjƒ…[
teammenu.move.wrapping = 1
p1.teammenu.pos = 20, 30
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,0, 1
p1.teammenu.selftitle.text = Select team mode
p1.teammenu.enemytitle.font = 3,0, 1
p1.teammenu.enemytitle.text = Opponent team mode
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,0, 1 ;“_–Å‚·‚éꇂ̑æ2ƒJƒ‰[
p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
;P2ƒ`[ƒ€
p2.teammenu.pos = 299, 30
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,0, -1
p2.teammenu.selftitle.text = Select team mode
p2.teammenu.enemytitle.font = 3,0, -1
p2.teammenu.enemytitle.text = Opponent team mode
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,0, -1
p2.teammenu.item.cursor.offset = 10, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,0
;Sounds
;-----------------------
;ƒLƒƒƒ‰ƒNƒ^[ƒZƒŒƒNƒg‚Ì”wŒi
[SelectBGdef]
;spr = graphics/selectbg.sff ;SFF‚ðŽw’è‚Å‚«‚é
[SelectBG 0]
type = normal
spriteno = 100,0
layerno = 0
start = 0,0
tile = 1,1
velocity = -1, -1
[SelectBG 1]
type = normal
spriteno = 100,1
layerno = 0
start = 0, 166
delta = 0,0
tile = 1,0
trans = sub
window = 85,0, 235,239
velocity = -1, 0
[SelectBG 2.A]
type = normal
spriteno = 102,0
layerno = 0
start = 0, 2
delta = 0,0
tile = 1,0
trans = sub
velocity = -1, 0
[SelectBG 2.B]
type = normal
spriteno = 102,1
layerno = 0
start = 0, 2
delta = 0,0
tile = 1,0
trans = add
velocity = -3, 0
[SelectBG 2.C]
type = normal
spriteno = 102,2
layerno = 0
start = 0, 2
delta = 0,0
tile = 1,0
trans = add
velocity = -6, 0
;-------------------------------------------------------------------
[VS Screen]
time = 150 ;VS‰æ–ʂ̕\Ž¦ŽžŠÔ
fadein.time = 15
fadeout.time = 15
;‘åƒ|[ƒgÝ’è
p1.pos = 20,31
p1.facing = 1
p1.scale = 1,1
p2.pos = 299,31
p2.facing = -1
p2.scale = 1,1
;–¼‘OÝ’è
p1.name.pos = 78,190
p1.name.font = 3,0,0
p2.name.pos = 241,190
p2.name.font = 3,0,0
;-----------------------
;VS‰æ–ʂ̔wŒi
[VersusBGdef]
[VersusBG 1]
type = normal
spriteno = 100,0
start = 0,0
tile = 1,1
velocity = 0,1.5
[VersusBG 2]
type = normal
spriteno = 100,1
start = 20,13
tile = 1,1
trans = sub
window = 19,30, 140,171
velocity = -2, 0
[VersusBG 3]
type = normal
spriteno = 100,1
start = 20,13
tile = 1,1
trans = sub
window = 179,30, 300,171
velocity = 2, 0
[VersusBG 4]
type = anim
actionno = 200
layerno = 1 ; ‘O‚É•\ަ
start = 0,95
[Begin Action 200]
200,4, 0,0, 1
200,3, 0,0, 2
200,2, 0,0, 3
200,1, 0,0, 4
200,0, 0,0, 8
200,5, 0,0, 3
200,6, 0,0, 3
200,7, 0,0, 3
200,8, 0,0, 3
200,0, 0,0, -1
;-------------------------------------------------------------------
;ƒfƒ‚ƒ‚[ƒhÝ’è
[Demo Mode]
enabled = 1 ;1cƒfƒ‚ƒ‚[ƒhON@0cOFF
select.enabled = 0 ;1cƒZƒŒƒNƒg‰æ–Ê‚ðŒ©‚é@0cŒ©‚È‚¢
vsscreen.enabled = 1 ;1cVS‰æ–Ê‚ðŒ©‚é@0cŒ©‚È‚¢
title.waittime = 100 ;ƒfƒ‚‚ªŽn‚Ü‚é‚܂Ń^ƒCƒgƒ‹‰æ–ʂő҂ŽžŠÔ
fight.endtime = 1500 ;ƒfƒ‚ƒoƒgƒ‹‚ÌŽŽ‡ŽžŠÔ
fight.playbgm = 1 ;1cBGM¥ON@0cOFF
fight.bars.display = 1 ;1cƒ‰ƒCƒtƒo[‚ðo‚·@0co‚³‚È‚¢
intro.waitcycles = 1 ;ƒfƒ‚Œã‚ɃCƒ“ƒgƒ‰æ–ʂɖ߂·ŽüŠú
debuginfo = 1 ;ƒfƒoƒbƒOƒ‚[ƒhŽžA0‚È‚çƒfƒoƒbƒOî•ñ‚ð‰B‚·
;-------------------------------------------------------------------
;ƒRƒ“ƒeƒBƒjƒ…[Ý’è
[Continue Screen]
enabled = 1 ;1cƒRƒ“ƒeƒBƒjƒ…[‚ª‚Å‚«‚é@0c‚Å‚«‚È‚¢
;-------------------------------------------------------------------
;ƒQ[ƒ€ƒI[ƒo[Ý’è
[Game Over Screen]
enabled = 1 ;1cƒQ[ƒ€ƒI[ƒo[‰æ–Ê‚ðŒ©‚é@0cŒ©‚È‚¢
storyboard = gameover.def ;ƒQ[ƒ€ƒI[ƒo[‚ÌÝ’èƒtƒ@ƒCƒ‹Žw’è(Gameover.def‚È‚Ç)
;-------------------------------------------------------------------
;iƒA[ƒP[ƒhjƒNƒŠƒA‰æ–Ê
;‚±‚̉æ–ʂ̓Lƒƒƒ‰‚̃Gƒ“ƒfƒBƒ“ƒO‚ª‚ ‚邯ƒJƒbƒg‚³‚ê‚é
[Win Screen]
enabled = 1 ;1cƒNƒŠƒA‰æ–Ê‚ðŒ©‚é@0cŒ©‚È‚¢
wintext.text = Congratulationi!;‚¨‚߂łƂ¤Ii‘‚«Š·‚¦‚ê‚΂¢‚ë‚¢‚ë‚ÈŒ¾—t‚ɂł«‚éj
wintext.font = 2,0,0
wintext.offset = 159,70
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64
;-------------------------------------------------------------------
;ƒGƒ“ƒfƒBƒ“ƒO‰æ–Ê
;ã‚̃NƒŠƒA‰æ–ÊŒã‚É•\ަAƒLƒƒƒ‰‚̃Gƒ“ƒfƒBƒ“ƒO‚ª‚ ‚邯ƒJƒbƒg‚³‚ê‚é
[Default Ending]
enabled = 0 ;1cƒGƒ“ƒfƒBƒ“ƒO‰æ–Ê‚ðŒ©‚é@0cŒ©‚È‚¢
storyboard = ;Ý’èƒtƒ@ƒCƒ‹Žw’è
;-------------------------------------------------------------------
;ƒNƒŒƒWƒbƒg‰æ–Ê
;ã‚̃Gƒ“ƒfƒBƒ“ƒOŒã‚É•\ަ
[End Credits]
enabled = 1 ;1cƒNƒŒƒWƒbƒg‰æ–Ê‚ðŒ©‚é@0cŒ©‚È‚¢
storyboard = credits.def ;Ý’èƒtƒ@ƒCƒ‹Žw’èi•ʂɃNƒŒƒWƒbƒg‚ÉŒÀ‚ç‚È‚‚Ä‚à—Ç‚¢cj
;-------------------------------------------------------------------
;ƒTƒoƒCƒoƒ‹ƒ‚[ƒhƒŠƒUƒ‹ƒg‰æ–Ê@*2001.11.14 NEW*
;ƒTƒoƒCƒoƒ‹ƒ‚[ƒhI—¹Œã‚É•\ަ‚³‚ê‚邪AƒLƒƒƒ‰‚̃Gƒ“ƒfƒBƒ“ƒO‚Éã‘‚«‚³‚ê‚é
[Survival Results Screen]
enabled = 1
winstext.text = Rounds survived: %i ; %i ‚ÍŸ—˜”‚ð•\‚·
winstext.font = 3,0,0
winstext.offset = 159,70
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 5 ;ƒNƒŠƒAŠî€A‚±‚êˆÈã‚ÌŽŽ‡”Ÿ‚‚Ɵ—˜ƒ|[ƒY‚ð‚Æ‚é
;-------------------------------------------------------------------
;ƒIƒvƒVƒ‡ƒ“Ý’è
[Option Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2
;-------------------
;ƒIƒvƒVƒ‡ƒ“‰æ–Ê”wŒi
[OptionBGdef]
[OptionBG 1]
type = normal
spriteno = 100,0
start = 0,0
tile = 1,1
velocity = -1, -1

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