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combo e supermosse di Ash (di Evil Dead)

#1 L   Don Luca Corleone 

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Inviato 24 July 2007 - 10:39

qualcuno le sà? :birra:
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#2 L   sirius_78 

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Inviato 24 July 2007 - 11:37

ciao

....guarda che ASH by The Pizzaman è moooooooooooolto meglio!!!

cmq apri la cartalla del char ...all'interno c'è il file mi pare ash.cmd lo apri con il blocco note o worldpad ...all'interno trovi tutti i comandi per ogni mossa e combo.
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#3 L   Don Luca Corleone 

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Inviato 24 July 2007 - 20:43

Visualizza Messaggisirius_78, su Jul 24 2007, 12:37, detto:

ciao

....guarda che ASH by The Pizzaman è moooooooooooolto meglio!!!

cmq apri la cartalla del char ...all'interno c'è il file mi pare ash.cmd lo apri con il blocco note o worldpad ...all'interno trovi tutti i comandi per ogni mossa e combo.


infatti io ho quello di the pizzaman e ho aperto il cmd però non sò come interpretare quei dati :D
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#4 L   sirius_78 

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Inviato 25 July 2007 - 11:40

posta un pezzo del file e poi ti spieghiamo
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#5 L   Don Luca Corleone 

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Inviato 25 July 2007 - 15:45

;------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------
;ASH By TonyADV, The Pizzaman, Mr.Chainsaw & Vegetto
;------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;Comand File By TonyADV
;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------

;-| AI Command |--------------------------------
[Command]
name = "AI1"
command = a, a, a
time = 1

[Command]
name = "AI2"
command = b, b, b
time = 1

[Command]
name = "AI3"
command = x, x, x
time = 1

[Command]
name = "AI4"
command = y, y, y
time = 1

[Command]
name = "AI5"
command = a, b
time = 1

[Command]
name = "AI6"
command = b, a
time = 1

[Command]
name = "AI7"
command = x, y
time = 1

[Command]
name = "AI8"
command = y, x
time = 1

[Command]
name = "AI9"
command = a, b, a
time = 1

[Command]
name = "AI10"
command = b, a, b
time = 1

[Command]
name = "AI11"
command = x, y, x
time = 1

[Command]
name = "AI12"
command = y, x, y
time = 1

[Command]
name = "AI13"
command = a, x
time = 1

[Command]
name = "AI14"
command = b, y
time = 1

[Command]
name = "AI15"
command = a, y
time = 1

[Command]
name = "AI16"
command = b, x
time = 1

[Command]
name = "AI17"
command = a, x, b, y
time = 1

[Command]
name = "AI18"
command = a, b, x, y
time = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;-| Normal Command |----------------------------
;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------

;-| Super Motions |-----------------------------

;SFucile
[Command]
name = "SFucile"
command = B, DB, D, DF, F, a
time = 35

;Motosega
[Command]
name = "Motosega"
command = B, DB, D, DF, F, b
time = 35

;MiniASH
[Command]
name = "MiniASH"
command = B, DB, D, DF, F, x
time = 35

;Necronicom
[Command]
name = "Necronicom"
command = B, DB, D, DF, F, y
time = 35

;Man è Fierr!
[Command]
name = "Man è Fierr!"
command = F, DF, D, DB, B, a
time = 35

;Tritaossa
[Command]
name = "TritaCazzi"
command = F, DF, D, DB, B, b
time = 35

;-| Special Motions |----------------------------

;Fucile
[Command]
name = "Fucile"
command = ~D, DF, F, a
time = 25
[Command]
name = "Fucile"
command = ~D, DF, F, b
time = 25

;Uppercut
[Command]
name = "Uppercut"
command = ~F, D, DF, a
time = 20
[Command]
name = "Uppercut"
command = ~F, D, DF, b
time = 20

;Motoseghina:D
[Command]
name = "Motoseghina:D"
command = ~D, DB, B, a
time = 25
[Command]
name = "Motoseghina:D"
command = ~D, DB, B, b
time = 25

;Mano
[Command]
name = "Mano"
command = ~D, DB, B, x
time = 25
[Command]
name = "Mano"
command = ~D, DB, B, y
time = 25

;Fireball
[Command]
name = "Fireball"
command = ~D, DF, F, x
time = 25
[Command]
name = "Fireball"
command = ~D, DF, F, y
time = 25

;SPunch
[Command]
name = "SPunch"
command = a+b
time = 5

;Carikamento
[Command]
name = "charge"
command = /b
time= 1
[Command]
name = "charge 1"
command= /y
time= 1


;-| Double Tap |-------------------------------------
;Corsa Avanti
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10

;Scatto indietro
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |---------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |--------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |--------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;-------------- CMD standard -------------------
[Statedef -1]
;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;===============================================

;Potenziamento
[State -1]
type = ChangeState
value = 900
triggerall = statetype = S
triggerall = Power < 3000
triggerall = ctrl = 1
trigger1 = command = "charge"
trigger1 = command = "charge 1"

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------

;SFucile
[State -1]
type = ChangeState
value = 3000
triggerall = command = "SFucile"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 240
trigger4 = movecontact = 1

;Motosega
[State -1]
type = ChangeState
value = 3010
triggerall = command = "Motosega"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1

;Man è Fierr!
[State -1]
type = ChangeState
value = 3020
triggerall = command = "Man è Fierr!"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1

;Tritaossa
[State -1]
type = ChangeState
value = 3030
triggerall = command = "TritaCazzi"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1

;MiniASH
[State -1]
type = ChangeState
value = 3050
triggerall = command = "MiniASH"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 240
trigger2 = movecontact = 1
trigger3 = stateno = 1010
trigger3 = movecontact = 1

;Necronicom
[State -1]
type = ChangeState
value = 4000
triggerall = command = "Necronicom"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------

;Fireball
[State -1]
type = ChangeState
value = 2000
triggerall = command = "Fireball"
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1

;Mano
[State -1]
type = ChangeState
value = 1040
triggerall = command = "Mano"
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1

;Uppercut
[State -1]
type = ChangeState
value = 1030
triggerall = command ="Uppercut"
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1

;Fucile
[State -1]
type = ChangeState
value = 1000
triggerall = command = "Fucile"
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 240
trigger4 = movecontact = 1

;Motoseghina:D
[State -1]
type = ChangeState
value = 1010
triggerall = command = "Motoseghina:D"
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 240
trigger4 = movecontact = 1

;SPunch
[State -1]
type = ChangeState
value = 240
triggerall = command = "SPunch"
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;Corsa
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;Scatto indietro
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------

;presa
[State -1]
type = ChangeState
value = 800
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------

;Pugno debole
[State -1]
type = ChangeState
value = 200
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1

;Pugno Forte
[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 200
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1

;-----------------------------------------------

;Calcio debole
[State -1]
type = ChangeState
value = 220
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 220
trigger3 = movecontact = 1
trigger4 = stateno = 200
trigger4 = movecontact = 1
trigger5 = stateno = 210
trigger5 = movecontact = 1

;Calcio Forte
[State -1]
type = ChangeState
value = 230
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl = 1
;-------------------------
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 230
trigger3 = movecontact = 1
trigger4 = stateno = 200
trigger4 = movecontact = 1
trigger5 = stateno = 210
trigger5 = movecontact = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;pugno abbasato debole
[State -1]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 410
trigger2 = movecontact = 1
trigger3 = stateno = 420
trigger3 = movecontact = 1
trigger4 = stateno = 400
trigger4 = movecontact = 1


;pugno abbasato forte
[State -1]
type = ChangeState
value = 410
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 400
trigger2 = movecontact = 1
trigger3 = stateno = 420
trigger3 = movecontact = 1
trigger4 = stateno = 410
trigger4 = movecontact = 1

;-------------------------------------------------
;calcio abbasato debole
[State -1]
type = ChangeState
value = 420
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 430
trigger2 = movecontact = 1
trigger3 = stateno = 400
trigger3 = movecontact = 1
trigger4 = stateno = 410
trigger4 = movecontact = 1
trigger5 = stateno = 420
trigger5 = movecontact = 1

;calcio abbasato in scivolata
[State -1]
type = ChangeState
value = 430
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 420
trigger2 = movecontact = 1
trigger3 = stateno = 400
trigger3 = movecontact = 1
trigger4 = stateno = 410
trigger4 = movecontact = 1
trigger5 = stateno = 430
trigger5 = movecontact = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;pugno debole in salto
[State -1]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 610
trigger2 = movecontact = 1
trigger3 = stateno = 620
trigger3 = movecontact = 1
trigger4 = stateno = 630
trigger4 = movecontact = 1
trigger5 = stateno = 600
trigger5 = movecontact = 1

;pugno forte in salto
[State -1]
type = ChangeState
value = 610
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 600
trigger2 = movecontact = 1
trigger3 = stateno = 620
trigger3 = movecontact = 1
trigger4 = stateno = 630
trigger4 = movecontact = 1
trigger5 = stateno = 610
trigger5 = movecontact = 1

;------------------------------------------------
;calcio debole in salto
[State -1]
type = ChangeState
value = 620
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 630
trigger2 = movecontact = 1
trigger3 = stateno = 600
trigger3 = movecontact = 1
trigger4 = stateno = 610
trigger4 = movecontact = 1
trigger5 = stateno = 620
trigger5 = movecontact = 1

;calcio forte in salto
[State -1]
type = ChangeState
value = 630
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
;-------------------------
trigger2 = stateno = 620
trigger2 = movecontact = 1
trigger3 = stateno = 600
trigger3 = movecontact = 1
trigger4 = stateno = 610
trigger4 = movecontact = 1
trigger5 = stateno = 630
trigger5 = movecontact = 1

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
;provocazione
[State -1]
type = ChangeState
value = 199
trigger1 = command = "start"
trigger1 = statetype != A
trigger1 = stateno != 195
trigger1 = ctrl = 1

;-----------------------------------------------
;-| AI Variabile |------------------------------
;-----------------------------------------------

[State -1, AI]
type = Varset
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
v = 59
value = 1

;-----------------------------------
; ------ AI Standing Guard ---------
;-----------------------------------
[State -1]
type = ChangeState
triggerall = var(59) = 1
triggerall = Statetype != A
triggerall = P2statetype != C
triggerall = Statetype = S
triggerall = P2Movetype = A
triggerall = Pos Y != [-1,-999]
triggerall = ctrl = 1
trigger1 = random <= 999
value = 130
[State -1]
type = ChangeState
triggerall = (Var(30) = 59) && (StateType = S) && (Pos Y = 0) && (P2BodyDist Y <= 0)
triggerall = (P2BodyDist Y = -120) && (P2StateType != C) && (P2MoveType = A)
trigger1 = (P2BodyDist X <= 120) && (Random <= 799) && (Ctrl)
trigger2 = (StateNo = [140, 155]) || (StateNo = [100, 105])
value = 130

;-----------------------------------
; ------ AI Standing Guard ---------
;-----------------------------------
; AI Stand to Crouch Guard Transition
[State -1]
type = ChangeState
triggerall = var(59) = 1
triggerall = StateType != A
triggerall = P2statetype = C
triggerall = P2Movetype = A
triggerall = Pos Y != [-1,-999]
trigger1 = stateno = 150
trigger1 = 1
value = 152

; AI Crouching Guard
[State -1]
type = ChangeState
triggerall = var(59) = 1
triggerall = StateType != A
triggerall = P2statetype = C
triggerall = P2Movetype = A
triggerall = Pos Y != [-1,-999]
triggerall = ctrl = 1
trigger1 = random <= 900
value = 131
[State -1]
type = ChangeState
triggerall = (Var(30) = 59) && (StateType != A) && (Pos Y = 0) && (P2BodyDist Y <= 0)
triggerall = (P2BodyDist Y = -50) && (P2StateType = C) && (P2MoveType = A)
trigger1 = (P2BodyDist X <= 120) && (Random <= 799) && (Ctrl)
trigger2 = (StateNo = [140, 155]) || (StateNo = [100, 105])
value = 131

;-----------------------------------
; ------- AI Aerial Guard ---------
;-----------------------------------

; AI Crouch to Stand Guard Transition
[State -1]
type = ChangeState
triggerall = var(59) = 1
triggerall = Statetype != A
triggerall = P2statetype != C
triggerall = P2Movetype = A
trigger1 = 1
trigger1 = stateno = 152
value = 150

;AI Aerial Guard
[State -1]
type = ChangeState
triggerall = var(59) = 1
triggerall = Statetype = A
triggerall = P2Movetype = A
triggerall = ctrl = 1
trigger1 = random <= 900
value = 132
[State -1]
type = ChangeState
triggerall = (Var(30) = 59) && (StateType = A) && (Pos Y = 0) && (P2BodyDist Y = -120)
triggerall = (StateType = A) && (P2MoveType = A)
trigger1 = ((P2BodyDist X <= 120) && (Ctrl)) || (StateNo = [140, 155])
value = 132

;-----------------------------------------------
;-----------------------------------------------
;-----------------------------------------------
0

#6 L   nine tailed naruto 

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  • Iscritto: 01-August 07

Inviato 01 August 2007 - 11:07

O_o aveva detto 1 pezzo XD cmq nn C capisco NIENTE serve anke a me X naruto devo fare il rasengan XD
0

#7 L   The RockOne 

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Inviato 01 August 2007 - 12:21

LOL
0

#8 L   Nobun 

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Inviato 01 August 2007 - 19:15

Per vedere le combinazioni di mosse non stare a scervellarti con la seconda parte del CMD (quella dello statedef) perché in realtà la definizione dei comandi è quella della prima parte...

Alcuni autori (come me, modestamente :P) mettono i nomi della mossa, altri invece una descrizione della mossa disponibile (il che rende più difficile riconoscere quale mossa si sta cercando). [Comunque coi miei fate prima a guardare la MoveList che alcune mosse potrebbero rivelarsi "nascoste" :P]

Guarda le varie combinazioni e provale tutte

F = Forward (avanti)
B = Back (indietro)
U = Up (sopra)
D = Down (sotto)

Per i movimenti diagonali si specifica una coppia di lettere di quelle specificate sopra

es. DF = Down Forward = diagonale in basso-avanti

------

poi ci sono

a b c x y z = sono i pulsanti calci e pugni
s = pulsante start.

a+b = da premere in contemporanea a e b

...

etc....

Tutto comunque è spiegato chiaramente nei commenti che si trovano ALL'inizio del file CMD che ti dicono ogni simbolo come va interpretato ;)
0

#9 L   sirius_78 

  • terrestri tremate!!!
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Inviato 02 August 2007 - 11:44

Visualizza MessaggiNobun, su Aug 1 2007, 20:15, detto:

Tutto comunque è spiegato chiaramente nei commenti che si trovano ALL'inizio del file CMD che ti dicono ogni simbolo come va interpretato ;)


.......appunto ...io speravo kè postasse "quel" pezzo
0

#10 L   The RockOne 

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Inviato 02 August 2007 - 17:22

eh lol...
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