error in screen pack help
#1
Inviato 20 February 2006 - 18:22
Can you help me guys?????
i can not post the screen pack file, is to big...
#2
Inviato 20 February 2006 - 19:09
;-------------------------------------------------------------------
;Title screen definition
;All but last 3 parameters are *2001.04.14 NEW*
[Title Info]
menu.pos = 159,158
menu.item.font = 3,0,0
menu.item.active.font = 3,5,0
menu.item.spacing = 0, 13
; Names for each of the items in the menu. Names must be in quotes.
menu.itemname.arcade = "ARCADE"
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM CO-OP"
menu.itemname.training = "TRAINING"
menu.itemname.watch = "WATCH"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 12, 8
menu.window.visibleitems = 5
menu.boxcursor.visible = 1 ;Set to 0 to disable default cursor display
menu.boxcursor.coords = -48,-10,47,2
; These are the sounds for cursor movement
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2
;----------------------------
#3
Inviato 23 February 2006 - 20:39
#4
Inviato 23 February 2006 - 21:23
#5
Inviato 23 February 2006 - 23:07
And if it is possible, how this can be done?
#6
Inviato 24 February 2006 - 07:26
the font that gets lodadex... at the top of system.def
font1 = font/f-4x6.fnt ;System fonts
font2 = font/f-6x9.fnt ;System fonts
font3 = font/jg.fnt ;System fonts
and a call back to such font in the munu procedure early posted....
menu.item.font = 3,0,0
menu.item.active.font = 3,5,0
it means that it uses the font under the number 3, 3 is the font number, after is the color shade i presume... (i'm not sure however :P)
#7
Inviato 24 February 2006 - 11:18
Quindi un font non perfetto può essere visualizzato in Dos ma non in Win. Ma questo dipende dalla PCX e non dai dati del codice di testo.
#9
Inviato 25 February 2006 - 13:56
I said... The problem is this: The PCX image surely does not follow some strict rules you have to follow when making fonts (you can have explaination on mtools.txt decoument contained into your mugen)...
Into Dos this does not create problems, but it is a proble into WinMugen that requires you follow strictly the rules.
You have to change the PCX following rules.
Instead, you don't have to do any change into text code.
#11
Inviato 17 May 2006 - 20:28
SlayerGatsu, su Feb 25 2006, 18:02, detto:
<{POST_SNAPBACK}>
i just overwrite the font with the valius that slayer says and work just fine...
but i can not see the satage select... ther are another line like
font1 = font/f-4x6.fnt ;System fonts
font2 = font/f-6x9.fnt ;System fonts
font3 = font/jg.fnt ;System fonts
?????' that change the stage select color? or show me this?????
#12
Inviato 20 May 2006 - 07:06
menu.item.font = 3,1,0
menu.item.active.font = 3,5,0
is an example...
you have to find the one 4 the stage
#13
Inviato 21 May 2006 - 02:29
#14
Inviato 23 May 2006 - 16:11
Ptonjalken, su May 21 2006, 02:29, detto:
<{POST_SNAPBACK}>
ok, let me get home and i'll post it.
#15
Inviato 25 May 2006 - 14:57
helpdesk, su May 23 2006, 16:11, detto:
Ptonjalken, su May 21 2006, 02:29, detto:
<{POST_SNAPBACK}>
ok, let me get home and i'll post it.
<{POST_SNAPBACK}>
HERE YOU GO MY FRIEND, JUST OVERWRITE THE ONES IN MUGEN/FONT (make a backup), and thats all
Allega File
-
fonts.zip (4.86K)
Numero di scaricamenti: 46
#16
Inviato 03 July 2007 - 15:28
how to make so i can see it......
#17
Inviato 04 July 2007 - 09:34
you MUST have deleted a font when replacing them, OR you replaced a corrupted font.

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