thanks :)
i changed ALL the "POSTYPE = P2" to "POSTYPE = P1" under "EXPLOD" in the "captain.cns" and "storm.cns" files.
The background is *slightly* better - you can't see through the top at first like before BUT when the character is knocked in the air, the same as before applies :moglie:
that ggx stage is fine! may ship!
captain commando crashing my mugen!
#22
Inviato 08 October 2005 - 08:19
ok.. so IF you get hit the expload does NOT follow the character correct?
can you post the state where this special takes place and where the explode it's found?
(if you edite other explods to p2 then that could also be a cause... )
but what i want to do it's set the code to vary between getting hit in the middle of it and NOT getting it at all ;)
can you post the state where this special takes place and where the explode it's found?
(if you edite other explods to p2 then that could also be a cause... )
but what i want to do it's set the code to vary between getting hit in the middle of it and NOT getting it at all ;)
#24
Inviato 11 October 2005 - 23:59
what fo you mean by ID? i need the animation number to do something, not the Id...
you can fin d the animation umber on the air file, IF it's commented, Or by opening up the sff and subsequentely the air file in mcm, and searching the air file for the background animation...
i'll see if you meant the animations anyways... and post shortly a correctd one for those "values" you geve me...
edit:
How about sending me the entire thing? contact me by pm, because doing what i did i need to try it ut anyways ;)
you can fin d the animation umber on the air file, IF it's commented, Or by opening up the sff and subsequentely the air file in mcm, and searching the air file for the background animation...
i'll see if you meant the animations anyways... and post shortly a correctd one for those "values" you geve me...
edit:
How about sending me the entire thing? contact me by pm, because doing what i did i need to try it ut anyways ;)

Aiuto










