as in im editing Warner el Tochix's Homero's snd to change it to english voice and what not but thats not the point
the point is whenever homer gets ko'ed his ko scream doesnt pop up
how can i make it sound all the time
hope i didn confuse yall lol
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K.O. Sound wont play
#2
Inviato 28 August 2005 - 08:52
Well avoiding the southern slang shall Sure be quite better me thinks, British English it's the English other's Understand...
Yes, Anyway...
[state -2, Play-Kosound]
type = Playsnd
Trigger1 = !alive && stateno = 5050
value = [S,s]
so you shall place the code in statedef -2 and set the value to the sound you are aptempting to play.
I do not know if Homer dies in other ways than this, So if the sound isn't played (or it's redounded too many times)
Just tell me.
Yes, Anyway...
[state -2, Play-Kosound]
type = Playsnd
Trigger1 = !alive && stateno = 5050
value = [S,s]
so you shall place the code in statedef -2 and set the value to the sound you are aptempting to play.
I do not know if Homer dies in other ways than this, So if the sound isn't played (or it's redounded too many times)
Just tell me.
#3
Inviato 28 August 2005 - 11:23
There is an other way, then.
try to see if your char has a 11,0 sound into his SND file.
If not, Add the ko sound into 11,0 of your SND.
(11,0 is the KO sound - automatic play on Ko. It doesn't require any programmation).
try to see if your char has a 11,0 sound into his SND file.
If not, Add the ko sound into 11,0 of your SND.
(11,0 is the KO sound - automatic play on Ko. It doesn't require any programmation).
#4
Inviato 28 August 2005 - 11:26
it's for those people that are just to lame to program :D
(but it works better then the programed one most of the times XD)
(but it works better then the programed one most of the times XD)
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