Some chars. release news Emiya & Mukuro
#41
Inviato 16 September 2005 - 08:54
open up any cns or st file and:
search for "Hitdef"
then look up the damage = ### value, you must change THIS value for EVERY attack, make it different for all Or use categories so that you can find and replace fastly....
Ex:
light- Damage = 10
midium- Damage = 30
Hard- Damage = 50
and then you can modify woth ctrl H and change all the damage of the related class B)
#42
Inviato 16 September 2005 - 11:53
SlayerGatsu, su Sep 15 2005, 23:54, detto:
open up any cns or st file and:
search for "Hitdef"
then look up the damage = ### value, you must change THIS value for EVERY attack, make it different for all Or use categories so that you can find and replace fastly....
Ex:
light- Damage = 10
midium- Damage = 30
Hard- Damage = 50
and then you can modify woth ctrl H and change all the damage of the related class B)
<{POST_SNAPBACK}>
Thanks for the help :D. I tried it and it worked. I was wondering though for specials and supers do I have to change the same values or are they different. Sorry for being a noob, but I'm not that good with coding.
#43
Inviato 16 September 2005 - 23:36
BTW, search on the net for a definition of Noob (N00b) and a Newb, because i hope you really aren't a n00b -_-
#44
Inviato 17 September 2005 - 03:28
attack and defense....
Quote
defence = 80
Bye... :lol: Sorry for my bad english
#45
Inviato 17 September 2005 - 03:40
Thanks for all the help. I changed the damage parameters and now the attacks, specials, and supers are more normal now. And about the whole "noob" thing, I thought "noob" and "newb" had the same meaning :huh:. Well the things you learn. In that case I am a "newb"
Psycho,
Thanks for the tip, but I tried your method and things did not change much unless you were saying I should change those values along with the ones slayer gatsu suggested.
#46
Inviato 17 September 2005 - 04:14
#47
Inviato 17 September 2005 - 04:22
#48
Inviato 17 September 2005 - 05:44
#49
Inviato 17 September 2005 - 08:23
#50
Inviato 17 September 2005 - 08:30
then you will get a chance to Hear the sound and SEE it's numbers, therefore OPEN UP another MCM and load the fught.snd from YOUR screen pack (and yes it should be the fught on the otherone as well... )
then you can compare the Numbers and mix 'em up B)
#51
Inviato 17 September 2005 - 11:01
#52
Inviato 17 September 2005 - 18:26
then just put an S in front of the hit.snd =
I suggest you swap the sounds everytime....
#53
Inviato 27 September 2005 - 14:42
intense_mc2k4@yahoo.co.uk (u will probably learn this off by heart at this rate psycho!)
thanks :D
#56
Inviato 17 January 2006 - 17:05
Can someone please send me mukuro; I check website but link is broken...? :azz:
:borg: Thanks in advance, :D Einhander69
tyrian_x@yahoo.com
#57
Inviato 17 January 2006 - 17:33
einhander69, su Jan 17 2006, 17:05, detto:
Can someone please send me mukuro; I check website but link is broken...? :azz:
:borg: Thanks in advance, :D Einhander69
tyrian_x@yahoo.com
<{POST_SNAPBACK}>
Sure!!! Sent mukuro(ninja) ;)
#58
Inviato 17 January 2006 - 17:56
:fiuu: Einhander69 :huh:
#60
Inviato 29 March 2006 - 05:53
send to zantraelg@yahoo.com

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