Some chars. release news Emiya & Mukuro
#23
Inviato 24 August 2005 - 15:57
Ah, fammi sapere se ti è arrivato,altrimenti te lo rimando!!! ^_^
#25
Inviato 24 August 2005 - 20:11
#26
Inviato 25 August 2005 - 13:29
#27
Inviato 25 August 2005 - 22:18
i dont understand that site
well can u eamil it to me plz
txrocker281@sbcglobal.net
#29
Inviato 03 September 2005 - 12:23
here is my e-mail: doudse@wanadoo.fr
Thanks in advance.
#33
Inviato 03 September 2005 - 21:17
and look for every lines with "inguarddist".
You just have to comment out the lines, with ";".
Ex:
[State 120, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback"
trigger2 = !inguarddist <---------------- here put the ";" at the beginning
value = 140
It gives:
[State 120, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback"
;trigger2 = !inguarddist
value = 140
And the char no longer crash on Dosmugen.
#34
Inviato 03 September 2005 - 21:22
Quote
and also does not work as it should.
change
Inguarddist
with
p2BodyDist X < 20
and YES, you can use the sostitute way, because writting ONLY
inguarddist
will get the sobstituted parameter to assume the signs and the form of the original parameter.
#35
Inviato 04 September 2005 - 12:03
Sorry.
And thanks for the tip.
#36
Inviato 05 September 2005 - 09:06
#38
Inviato 16 September 2005 - 01:06
#39
Inviato 16 September 2005 - 05:01
#40
Inviato 16 September 2005 - 06:34
SlayerGatsu, su Sep 15 2005, 20:01, detto:
<{POST_SNAPBACK}>
I changed some values in the mukuro's cmd (that is where I am supposed to change the damage values right?)
Mukuro's cmd, changed the original "value=250", to "value=217"
; Standing hard punch (close) [State -1] type = ChangeState value = 217 triggerall = command = "z" && command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 7700 && time > 0 || stateno = 7710 && time > 0
but the characters attacks still seem to be too overpowered. I tested the character in training mode and lowered the lifebar completely of the cpu by using 4 to 5 strong punch attacks. Do you think I am doing something wrong or is it because of the fighting system that was used in doh2 that the character is this way.

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