character won't load
#1
Inviato 12 June 2005 - 19:14
#2
Inviato 12 June 2005 - 19:31
is fron the era of the First mugen, and therefore it needs to be updated.
here i'll tell you what to do.
in the def file, put in quotes the name and screen name of the character, then the authopr name,
disable the rest of the first part by putting semicolumnst at the beggining of the line.
correct example, the names are an example, not therefore automatically exact.
charname = "Kfm"
screen.name = "kfm"
author = "elecbyte"
then open up the cmd file by clicking it with THE RIGHT MOUSE button and selecting Edit.
now comes the hard part, you have to put LOOOTS of quotation.
every part will need to be changes as follows.
From
[command]
name = command-name
command = sequence
[state -3 ???]
trigger? = command = command-name
To
[command]
name = "command-name"
command = sequence
[state -3 ???]
trigger? = command = "command-name"
basically search for the word command, and then put quotes on the name to the right, is easy enoufgh..
is not yet perfectly proven, but that should be about it to make the char work.
If you make an erroe, when you run mugen, the error will be signaled, therefore look up the state he tells you to, and search for non-quoted command names.
Tip:. a state is a part of a statedef, in a cmd file, it may not be numerated correctly, therefore if you can find lots of the same states you will have to manually brroewse for it.
Tip2:. you are better off using the Find funcion of a notepad to spot the state,
ex:. if wimugen says error in state 2002 in player.cmd, then to find the place, openup the cmd file, press ctrl-F on the keyborad and enter "e 2002" (with out quotes)
if this does not help I can explain more B)
ps: how does the X-Box go? :unsure:
#3
Inviato 14 June 2005 - 23:07
#4
Inviato 15 June 2005 - 00:28
you ought to keep 'n tryng!
well, then the solution is way easyer then i hoped...
post the def file (even pasting it on the replay)
and i'll show you what is wrong with it,
is probably a comma or something out of quotes in the line of the character name, look for that.
in reguard of mee and immages, download from mugenation:
mee patch for xp, and patch the program, it will allow you to save.
then you should be able to find in this section an explanation on how to fix the colors of a char...
B)
Ps: check Here
#5
Inviato 16 June 2005 - 03:33
#6
Inviato 16 June 2005 - 08:19
mee patch for xp, and patch the program, it will allow you to save.
then you should be able to find in this section an explanation on how to fix the colors of a char...
Look, i'll link you too...
MEE 0.388b
>Patch XP< this is what you need.
To patch xp, copy the files (all of them) inside the MEE main folder B)
after becoming able to save:
Tutorilal
Don't forget to post this def! B)
#7
Inviato 16 June 2005 - 23:00
;=====================================================================
; DEF File For "raiden" Made By "Hh"
; Ver. 1.10
;=====================================================================
; Player Information
[Info]
name = "Raiden"
displayname = "Raiden"
versiondate = 01,30,2005
mugenversion = 04,14,2001
author = "Hh"
pal.defaults = 4,1
; Files for the Player
[Files]
cmd = Cvs_raiden.cmd
cns = Cvs_raiden-N.cns ;Constants
st = Cvs_raiden-N.cns ;States (Normal)
st1 = Cvs_raiden-S.cns ;States (Special)
st2 = Cvs_raiden-H.cns ;States (Hyper)
st3 = cvs2_system.cns
stcommon = common1.cns ;Common states (in data/)
sprite = Cvs_raiden.sff ;Sprite
anim = Cvs_raiden.air ;Animation
sound = Cvs_raiden.snd ;Sound
pal1 = act/Cvs_raiden04.act ;Palettes
pal2 = act/Cvs_raiden05.act
pal3 = act/Cvs_raiden06.act
pal4 = act/Cvs_raiden01.act
pal5 = act/Cvs_raiden02.act
pal6 = act/Cvs_raiden03.act
pal7 = act/Cvs_raiden10.act
pal8 = act/Cvs_raiden11.act
pal9 = act/Cvs_raiden12.act
pal10 = act/Cvs_raiden07.act
pal11 = act/Cvs_raiden08.act
pal12 = act/Cvs_raiden09.act
thanks for the help again
#8
Inviato 17 June 2005 - 00:31
;===================================================================== ; DEF File For Raiden Made By Hh ; Ver. 1.10 ;===================================================================== ; Player Information [Info] name = "Raiden" displayname = "Raiden" versiondate = 01,30,2005 mugenversion = 04,14,2001 author = "Hh" pal.defaults = 4,1,2,3,5,6,7,8,9,10,11,12 ; Files for the Player [Files] cmd = Cvs_raiden.cmd cns = Cvs_raiden-N.cns;Constants st = Cvs_raiden-N.cns;States (Normal) st1 = Cvs_raiden-S.cns;States (Special) st2 = Cvs_raiden-H.cns;States (Hyper) st3 = cvs2_system.cns stcommon = common1.cns;Common states (in data/) sprite = Cvs_raiden.sff;Sprite anim = Cvs_raiden.air;Animation sound = Cvs_raiden.snd;Sound pal1 = act/Cvs_raiden04.act;Palettes pal2 = act/Cvs_raiden05.act pal3 = act/Cvs_raiden06.act pal4 = act/Cvs_raiden01.act pal5 = act/Cvs_raiden02.act pal6 = act/Cvs_raiden03.act pal7 = act/Cvs_raiden10.act pal8 = act/Cvs_raiden11.act pal9 = act/Cvs_raiden12.act pal10 = act/Cvs_raiden07.act pal11 = act/Cvs_raiden08.act pal12 = act/Cvs_raiden09.act
Porva, perche sembrava gia' tutto in ordine...
lol, lol, Ill leave it there... my mind went off a little and I replied in Italian... :lol:
well it means:
Try, Because everything seemed to be in order already...
#9
Inviato 17 June 2005 - 03:15
#10
Inviato 17 June 2005 - 03:24
if IS NOT in the folder, comment the line!
sprite = Cvs_raiden.sff;Sprite anim = Cvs_raiden.air;Animation sound = Cvs_raiden.snd;Sound ;pal1 = act/Cvs_raiden04.act;Palettes pal2 = act/Cvs_raiden05.act pal3 = act/Cvs_raiden06.act pal4 = act/Cvs_raiden01.act
try changing this line also
pal.defaults = 4,5,6,1,2,3,10,11,12,7,8,9
ho, and the error message says that for some reson the palette can't be loaded... i don't know why, but it should be due to the name or to it's existence, i never heard anything of corrupted palettes... TXG B)
#11
Inviato 17 June 2005 - 21:38
#12
Inviato 18 June 2005 - 00:22
Did you copy the files from the patch zipped folder inside the Mee folder?O_o
is about the only thing that can be wrong! O_o
#13
Inviato 18 June 2005 - 07:33
#14
Inviato 18 June 2005 - 08:09
uninstall mee, deledte is complitely, then Ri-install it and re patch it.
something must have gone wrong while patching it...
that must also be the reson for the error message, (if u can be more clear about that...)
#15
Inviato 19 June 2005 - 03:44
#16
Inviato 19 June 2005 - 06:18
lesson 1
Creation of an sff file
1) gather some immages
2) make a universal palette
3) index all the immages under the same palette
4) insert the immages in a sff file usinf MCM or MEE
5) save the file B)
that 5 steps will allow you to create an sff file.
lesson 2
Edit an sff file
1) Ask the original author for it's autorization if you intend to publish your edit.
2) extract all immages (MCM click on extract (|| export) all to pcx)
3) Edit ALL immages
4) Create a NEW master palette of the edited immages
5) mount them in an sff file
6) save B)
This other 6 Steps will alow you to edit an Sff file
lesson 3
The master palette.
to make a true master pallette follow this steps
A.) if your char is an edit,
1) Grab it's original palette, load it on Photoshop (or any other program of your choiche that has the option)
2) while making the edits, (in RGB) Use only one colo at the time, and add it to the palette.
3) when ythe drowings are over the palette must be complete, Therefore save it!
3.5) Tip: you can make a file, were you make a spot of each color that you will need to add, and then mount it succesively in the palette
4) Save all the palette, (as Master.act usually)
B.) If your char is totally original
1) while u make the immages catalog the colors (don't forget the sparks!)
2) mount them on a palette file
3) save the palette
OR
1) make all the immages
2) make a drowing with all the immages that use different colors, do not forget the Sparks and specials! tell the program to index it, and choose local selective, this will generate a universal palette.
3) save it B)
se if this LOT of information helps B)
#17
Inviato 20 June 2005 - 22:20
#18
Inviato 20 June 2005 - 22:32
any how you may want to stick to 6
the problem can be due to the file format, it may be Badly generate, can the editor Open it agein?
anyhow the reson is the following
THE IMMAGE IS NOT INDEXED WITH THE SAME PALETTE
yep, if mee says so it's Saved a RGB! and you don't want that, since mugen does not allow it!
on photoshop
immage>mode>indexcolor
Opens a pannel
Costum
Load, select the original char Normal Pal
click ok, Colors that are not on the palette will be either errased, Or made the "closest matching" one.
You would wish therefore to make a palette of your own, which contains all colors... and remake the sff from 0.
B)
#19
Inviato 23 June 2005 - 02:51
Thanks
#20
Inviato 23 June 2005 - 05:34

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