Se vi serve il codice eccolo, c'è una valanga di helper, ma non è dovuto a loro.
Spoiler
[Statedef 4900]
type = A
movetype = A
physics = N
ctrl = 0
anim = 4900
sprpriority = 2
velset = 0,0
;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ ¡¡¡¡¡
[State 4900,1]
type = SuperPause
trigger1 = Anim = 4900
trigger1 = Animelem = 1
time = 70
anim = -1
sound = -1
pos = 0,0
movetime = 270
darken = 0
;----------------------------š¯Žæ‚èŠÖŒW
;-----------------------------
;-------------------------Œø‰Ê‰¹
[State 4900, 2]
type = PlaySnd
trigger1 = time = 0
value = S191,2 ;u“VãÄ•S—ôŒIv
volume = 255
channel = -1
[State 4900, 3]
type = PlaySnd
trigger1 = Animelem = 3
trigger2 = Animelem = 4
trigger3 = Animelem = 5
trigger4 = Animelem = 6
trigger5 = Animelem = 7
trigger6 = Animelem = 8
trigger7 = Animelem = 9
trigger8 = Animelem = 10
trigger9 = Animelem = 11
trigger10 = Animelem = 13
value = 300,1 ;‘fU‚艹
volume = 255
channel = 2
ignorehitpause = 1
[State 4900,haikei]
type = Helper
trigger1 = animelem = 1
persistent = 0
id = 7500
name = "haikei"
pos = 0,0
postype = P1
stateno = 7500
helpertype = normal
keyctrl = 0
ownpal = 1
under = 1
ignorehitpause = 1
[State 4900,haikei];“ÁŽêKO‰‰o
type = Helper
trigger1=winko
id = 7850
name = "haikei-tokushu"
pos = 0,0
postype = left
stateno = 7850
helpertype = normal
keyctrl = 0
ownpal = 1
supermovetime = 999999
pausemovetime = 999999
size.xscale = .5
size.yscale = .5
ignorehitpause = 1 ;d’¼–³Ž‹
persistent = 0
[State 4900, 0]
type = Helper
trigger1 = AnimElem = 1
helpertype = normal
name = "ougi-1"
ID = 2050
stateno = 2050
pos = 1,-95
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.5
size.yscale = 0.5
[State 1100, StateType]
type = StateTypeSet
trigger1 = AnimElem = 15
movetype = I
[state 3];‘®«•ÏX
type = StatetypeSet
trigger1 = Animelem = 15
physics = A
;---------------------------------ƒqƒbƒg’è‹`
[State 4900, Hit]
type = HitDef
trigger1 = Animelem = 3
trigger2 = Animelem = 4
trigger3 = Animelem = 5
trigger4 = Animelem = 6
trigger5 = Animelem = 7
trigger6 = Animelem = 8
trigger7 = Animelem = 9
trigger8 = Animelem = 10
trigger9 = Animelem = 11
attr = A,SA
hitflag = MAF
guardflag = HA
animtype = Hard ;light,medium,hard,back,up,diagup
air.animtype = Hard
damage = 3*ceil(24*fvar(6)*fvar(7)*fvar(8)),ceil(6*fvar(6))
pausetime = 7,8
guard.pausetime = 5,6;7,8
sparkno = -1;S6070+(random%3)
guard.sparkno = -1
hitsound = S200,0
guardsound = 6,0
ground.type = High ;Low,Trip,None
air.type = HIGH
ground.slidetime = 0
guard.slidetime = 0
ground.hittime = 20
guard.hittime = 12
air.hittime = 20
ground.velocity = 0,0
guard.velocity = 0
air.velocity = -0.2,-4.6-ifelse(var(41)>20,20,var(41)-1)*0.2;-4.2
airguard.velocity = -1,0.5
fall = 0
fall.recover = 1
fall.recovertime = 45
air.fall = 1
id = 1150
numhits = 1
getpower = ifelse(var(30)=0,34,ceil(34/3)),ifelse(var(30)=0,ceil(34/2),ceil(34/3))
p2facing = 1
fall.yvelocity = -7-ifelse(var(41)>35,35,var(41)-1)*0.1
yaccel = 0.45+(var(41)-1)*0.03;0.45+(var(41)-1)*0.05
[State 1100, Hit2];ƒ‰ƒXƒgƒqƒbƒg•”•ª
type = HitDef
trigger1 = Animelem = 13
attr = A,SA
hitflag = MAF
guardflag = HA
animtype = back ;light,medium,hard,back,up,diagup
air.animtype = hard
;fall.animtype = Back
;priority = 4,Hit
damage = 38,8
pausetime = 7,8
guard.pausetime = 7,13
sparkno = -1;S6070+(random%3)
;sparkxy = -8, -60
guard.sparkno = -1
hitsound = S200,0
guardsound = 6,0
ground.type = High ;Low,Trip,None
air.type = High
ground.slidetime = 0
guard.slidetime = 0
ground.hittime = 12
guard.hittime = 12
air.hittime = 20
ground.velocity = -2,0
guard.velocity = -1
air.velocity = -0.2,-1.2-ifelse(var(41)>20,20,var(41)-1)*0.2
airguard.velocity = -1,0.5
fall = 1
fall.recover = 1
fall.recovertime = 60
air.fall = 1
fall.xvelocity = -2
fall.yvelocity = -7-ifelse(var(41)>35,35,var(41)-1)*0.1
id = 1151
numhits = 1
getpower = ifelse(var(30)=0,34,ceil(34/3)),ifelse(var(30)=0,ceil(34/2),ceil(34/3))
p2facing = 1
yaccel = 0.45+(var(41)-1)*0.03
;-------------------------‰æ–Ê‚ÌU“®
[State 1100, EnvShake]
type = EnvShake
trigger1 = movehit = 1
time = 7
freq = 60
ampl = 3
phase = 90
;------------------------------------------------------[ƒqƒbƒgƒGƒtƒFƒ Nƒg]
[State a]
type = Helper
trigger1 = UniqHitCount = 1
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 2
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 3
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 4
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 5
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 6
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 7
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 8
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 9
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 10
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State 200, 2];‘åƒK[ƒhƒGƒtƒFƒNƒg
type = Explod
trigger1 = moveguarded = 1
anim = 6020
pos = -5, -65
Postype = p2
facing = -1
sprpriority = 9
random = 30,30
ownpal = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999
supermove = 1
bindtime = 1
scale = 0.5,0.5
;£££££££££££££££ £££
;------------------ƒGƒtƒFƒNƒg
[State 1100, 0];Žè“•”•ªƒI[ƒ‰
type = Explod
trigger1 = animelem = 13
anim = 6052
ID = 6052
pos = 48,-38 ;44,-48‚±‚ê‚Å‚à‚¢‚¢‚©‚ à
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1 ;-1‚Å–{‘̂ɌŒè
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 0.3,0.3
sprpriority = 5
ontop = 0
shadow = 0,0,0
ownpal = 0 ;ƒpƒŒƒbƒg‰e‹¿‚n‚e‚e
removeongethit = 0
;ignorehitpause =
;persistent =
[State 1100, 0];•I•”•ªƒI[ƒ‰
type = Explod
trigger1 = animelem = 12
anim = 6051
ID = 6051
pos = -2,-120 ;0,-110©‚¾‚ÆŒ´ì‚ɋ߂¢
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1 ;-1‚Å–{‘̂ɌŒè
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 0.5,0.5
sprpriority = 5
ontop = 0
shadow = 0,0,0
ownpal = 0 ;ƒpƒŒƒbƒg‰e‹¿‚n‚e‚e
removeongethit = 0
;ignorehitpause =
;persistent =
;£££££££££££££££ £££
;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ ¡¡¡
;ƒGƒtƒFƒNƒgƒwƒ‹ƒp[(‚Ä‚ñ‚µ ‚傤‚P)ŒÄ‚Ño‚µ
[State 1000, 0];Žè“(‚uŽš)ƒI[ƒ‰
type = Helper
trigger1 = animelem = 13
helpertype = normal
name = "tenshou-helper1"
ID = 1101
stateno = 1101
pos = 46,-35
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
size.xscale = 0.5;0.37
size.yscale = 0.5;0.37
;--------------------------ƒGƒtƒFƒNƒgƒwƒ‹ƒp[(‚Ä ‚ñ‚µ‚傤‚Q)ŒÄ‚Ño‚µ
[State 1000, 0];Žè“(‚uŽš)‚©‚ço‚éƒI[ƒ ‰(‰E)
type = Helper
trigger1 = animelem = 13
helpertype = normal
name = "tenshou-helper2"
ID = 1102
stateno = 1102
pos = 47,-35
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
size.xscale = 0.35
size.yscale = 0.35
;--------------------------ƒGƒtƒFƒNƒgƒwƒ‹ƒp[(‚Ä ‚ñ‚µ‚傤‚R)ŒÄ‚Ño‚µ
[State 1000, 0];Žè“(‚uŽš)‚©‚ço‚éƒI[ƒ ‰(¶)
type = Helper
trigger1 = animelem = 13
helpertype = normal
name = "tenshou-helper3"
ID = 1103
stateno = 1103
pos = 45,-37
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
size.xscale = 0.35
size.yscale = 0.35
[Statedef 4900]
type = A
movetype = A
physics = N
ctrl = 0
anim = 4900
sprpriority = 2
velset = 0,0
;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ ¡¡¡¡¡
[State 4900,1]
type = SuperPause
trigger1 = Anim = 4900
trigger1 = Animelem = 1
time = 70
anim = -1
sound = -1
pos = 0,0
movetime = 270
darken = 0
;----------------------------š¯Žæ‚èŠÖŒW
;-----------------------------
;-------------------------Œø‰Ê‰¹
[State 4900, 2]
type = PlaySnd
trigger1 = time = 0
value = S191,2 ;u“VãÄ•S—ôŒIv
volume = 255
channel = -1
[State 4900, 3]
type = PlaySnd
trigger1 = Animelem = 3
trigger2 = Animelem = 4
trigger3 = Animelem = 5
trigger4 = Animelem = 6
trigger5 = Animelem = 7
trigger6 = Animelem = 8
trigger7 = Animelem = 9
trigger8 = Animelem = 10
trigger9 = Animelem = 11
trigger10 = Animelem = 13
value = 300,1 ;‘fU‚艹
volume = 255
channel = 2
ignorehitpause = 1
[State 4900,haikei]
type = Helper
trigger1 = animelem = 1
persistent = 0
id = 7500
name = "haikei"
pos = 0,0
postype = P1
stateno = 7500
helpertype = normal
keyctrl = 0
ownpal = 1
under = 1
ignorehitpause = 1
[State 4900,haikei];“ÁŽêKO‰‰o
type = Helper
trigger1=winko
id = 7850
name = "haikei-tokushu"
pos = 0,0
postype = left
stateno = 7850
helpertype = normal
keyctrl = 0
ownpal = 1
supermovetime = 999999
pausemovetime = 999999
size.xscale = .5
size.yscale = .5
ignorehitpause = 1 ;d’¼–³Ž‹
persistent = 0
[State 4900, 0]
type = Helper
trigger1 = AnimElem = 1
helpertype = normal
name = "ougi-1"
ID = 2050
stateno = 2050
pos = 1,-95
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 99999
pausemovetime = 99999
size.xscale = 0.5
size.yscale = 0.5
[State 1100, StateType]
type = StateTypeSet
trigger1 = AnimElem = 15
movetype = I
[state 3];‘®«•ÏX
type = StatetypeSet
trigger1 = Animelem = 15
physics = A
;---------------------------------ƒqƒbƒg’è‹`
[State 4900, Hit]
type = HitDef
trigger1 = Animelem = 3
trigger2 = Animelem = 4
trigger3 = Animelem = 5
trigger4 = Animelem = 6
trigger5 = Animelem = 7
trigger6 = Animelem = 8
trigger7 = Animelem = 9
trigger8 = Animelem = 10
trigger9 = Animelem = 11
attr = A,SA
hitflag = MAF
guardflag = HA
animtype = Hard ;light,medium,hard,back,up,diagup
air.animtype = Hard
damage = 3*ceil(24*fvar(6)*fvar(7)*fvar(8)),ceil(6*fvar(6))
pausetime = 7,8
guard.pausetime = 5,6;7,8
sparkno = -1;S6070+(random%3)
guard.sparkno = -1
hitsound = S200,0
guardsound = 6,0
ground.type = High ;Low,Trip,None
air.type = HIGH
ground.slidetime = 0
guard.slidetime = 0
ground.hittime = 20
guard.hittime = 12
air.hittime = 20
ground.velocity = 0,0
guard.velocity = 0
air.velocity = -0.2,-4.6-ifelse(var(41)>20,20,var(41)-1)*0.2;-4.2
airguard.velocity = -1,0.5
fall = 0
fall.recover = 1
fall.recovertime = 45
air.fall = 1
id = 1150
numhits = 1
getpower = ifelse(var(30)=0,34,ceil(34/3)),ifelse(var(30)=0,ceil(34/2),ceil(34/3))
p2facing = 1
fall.yvelocity = -7-ifelse(var(41)>35,35,var(41)-1)*0.1
yaccel = 0.45+(var(41)-1)*0.03;0.45+(var(41)-1)*0.05
[State 1100, Hit2];ƒ‰ƒXƒgƒqƒbƒg•”•ª
type = HitDef
trigger1 = Animelem = 13
attr = A,SA
hitflag = MAF
guardflag = HA
animtype = back ;light,medium,hard,back,up,diagup
air.animtype = hard
;fall.animtype = Back
;priority = 4,Hit
damage = 38,8
pausetime = 7,8
guard.pausetime = 7,13
sparkno = -1;S6070+(random%3)
;sparkxy = -8, -60
guard.sparkno = -1
hitsound = S200,0
guardsound = 6,0
ground.type = High ;Low,Trip,None
air.type = High
ground.slidetime = 0
guard.slidetime = 0
ground.hittime = 12
guard.hittime = 12
air.hittime = 20
ground.velocity = -2,0
guard.velocity = -1
air.velocity = -0.2,-1.2-ifelse(var(41)>20,20,var(41)-1)*0.2
airguard.velocity = -1,0.5
fall = 1
fall.recover = 1
fall.recovertime = 60
air.fall = 1
fall.xvelocity = -2
fall.yvelocity = -7-ifelse(var(41)>35,35,var(41)-1)*0.1
id = 1151
numhits = 1
getpower = ifelse(var(30)=0,34,ceil(34/3)),ifelse(var(30)=0,ceil(34/2),ceil(34/3))
p2facing = 1
yaccel = 0.45+(var(41)-1)*0.03
;-------------------------‰æ–Ê‚ÌU“®
[State 1100, EnvShake]
type = EnvShake
trigger1 = movehit = 1
time = 7
freq = 60
ampl = 3
phase = 90
;------------------------------------------------------[ƒqƒbƒgƒGƒtƒFƒ Nƒg]
[State a]
type = Helper
trigger1 = UniqHitCount = 1
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 2
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 3
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 4
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 5
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 6
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 7
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 8
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 9
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State a]
type = Helper
trigger1 = UniqHitCount = 10
helpertype = normal
name = "EFECT"
ID = 16095
pos = -8,-80
postype = p2
stateno = 16095
keyctrl = 0
ownpal = 0
supermovetime = 100
pausemovetime = 100
persistent=0
ignorehitpause=1
[State 200, 2];‘åƒK[ƒhƒGƒtƒFƒNƒg
type = Explod
trigger1 = moveguarded = 1
anim = 6020
pos = -5, -65
Postype = p2
facing = -1
sprpriority = 9
random = 30,30
ownpal = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999
supermove = 1
bindtime = 1
scale = 0.5,0.5
;£££££££££££££££ £££
;------------------ƒGƒtƒFƒNƒg
[State 1100, 0];Žè“•”•ªƒI[ƒ‰
type = Explod
trigger1 = animelem = 13
anim = 6052
ID = 6052
pos = 48,-38 ;44,-48‚±‚ê‚Å‚à‚¢‚¢‚©‚ à
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1 ;-1‚Å–{‘̂ɌŒè
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 0.3,0.3
sprpriority = 5
ontop = 0
shadow = 0,0,0
ownpal = 0 ;ƒpƒŒƒbƒg‰e‹¿‚n‚e‚e
removeongethit = 0
;ignorehitpause =
;persistent =
[State 1100, 0];•I•”•ªƒI[ƒ‰
type = Explod
trigger1 = animelem = 12
anim = 6051
ID = 6051
pos = -2,-120 ;0,-110©‚¾‚ÆŒ´ì‚ɋ߂¢
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1 ;-1‚Å–{‘̂ɌŒè
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 0.5,0.5
sprpriority = 5
ontop = 0
shadow = 0,0,0
ownpal = 0 ;ƒpƒŒƒbƒg‰e‹¿‚n‚e‚e
removeongethit = 0
;ignorehitpause =
;persistent =
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;ƒGƒtƒFƒNƒgƒwƒ‹ƒp[(‚Ä‚ñ‚µ ‚傤‚P)ŒÄ‚Ño‚µ
[State 1000, 0];Žè“(‚uŽš)ƒI[ƒ‰
type = Helper
trigger1 = animelem = 13
helpertype = normal
name = "tenshou-helper1"
ID = 1101
stateno = 1101
pos = 46,-35
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
size.xscale = 0.5;0.37
size.yscale = 0.5;0.37
;--------------------------ƒGƒtƒFƒNƒgƒwƒ‹ƒp[(‚Ä ‚ñ‚µ‚傤‚Q)ŒÄ‚Ño‚µ
[State 1000, 0];Žè“(‚uŽš)‚©‚ço‚éƒI[ƒ ‰(‰E)
type = Helper
trigger1 = animelem = 13
helpertype = normal
name = "tenshou-helper2"
ID = 1102
stateno = 1102
pos = 47,-35
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
size.xscale = 0.35
size.yscale = 0.35
;--------------------------ƒGƒtƒFƒNƒgƒwƒ‹ƒp[(‚Ä ‚ñ‚µ‚傤‚R)ŒÄ‚Ño‚µ
[State 1000, 0];Žè“(‚uŽš)‚©‚ço‚éƒI[ƒ ‰(¶)
type = Helper
trigger1 = animelem = 13
helpertype = normal
name = "tenshou-helper3"
ID = 1103
stateno = 1103
pos = 45,-37
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
size.xscale = 0.35
size.yscale = 0.35

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