Here is how I set it up:
;============================================== ;Stage made by CrimsonDiabolics ; - http://cdstudios.net23.net ;-------------------------------------------------------- [Info] name = "Stage name" ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = -192 boundright = 192 boundhigh = -192 boundlow = 0 verticalfollow = 0.2 floortension = 0 tension = 60 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -70;Starting x coordinates p1starty = 0 ;Starting y coordinates p1startz = 0 ;Starting z coordinates p1facing = 1 ;Direction player faces: 1=right, -;1=left ;--- Player 2 --- p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 ;--- Common --- ;Don't change these values. leftbound = -1000;Left bound (x-movement) rightbound = 1000;Right bound topbound = 0;Top bound (z-movement) botbound = 0;Bottom bound ;-------------------------------------------------------- [Scaling] ;No need to change these values topz = 0;Top z-coordinate for scaling botz = 50;Bottom z-coordinate for scaling topscale = 1;Scale to use at top botscale = 1.2;Scale to use at bottom ;-------------------------------------------------------- [Bound] screenleft = 15;Dist from left of screen that player can move to screenright = 15;Right edge ;-------------------------------------------------------- [StageInfo] zoffset = 190 autoturn = 1 resetBG = 1 ;-------------------------------------------------------- [Shadow] intensity = 0 color = 0,0,0 yscale = 0.3 fade.range = -0,0 ;-------------------------------------------------------- [Reflection] intensity = 0 ;-------------------------------------------------------- [Music] bgmusic = sound/引き金-Senketsu_No_Chikai.mp3 bgvolume = 255 ;-------------------------------------------------------- [BGdef] spr = Stage_name.sff debugbg = 0 ;[BG Background] ;type = normal ;spriteno = 10, 0 ;layerno = 0 ;start = 0, 0 ;delta = 0.5,1 ;trans = none ;mask = 0 ;tile = 0, 0 ;tilespacing = 0,0 ;window = 0,0, 319, 239 ;windowdelta = 0,0 [BG Floor] type = normal spriteno = 0, 0 layerno = 0 start = 0, 0 delta = 1,1 trans = none mask = 1 window = 0,0, 319, 239 windowdelta = 0,0
I double checked everything.
Here's a screenshot of what I got:
http://i27.tinypic.com/f43fra.jpg
Messaggio modificato da CrimsonDiabolics il 06 August 2009 - 19:02

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