Quote
ome time since i post news here.
I am done with beta build 339 but have to make the final touches before i can release it.
This release will be in two forms. One as a setup exe and one as a zip file.
This release will only contain the pc version of ShugenDo. I am still working on the sff to psp converter and it will take some time
to get it done. This converter will be also for a new better suited PC file format.
I did some tests with the psp fileformet and was about to save arounf 2.5x the memusage in comparison to the SFF format.
BTW here the change log of beta build 339.
Quote
309 -> 339
-state -1 breaks on change state as it should
-TargetLifeAdd fixed
-hitdef
-p1 state and p2 state transition fix
-default state stransition fix( state 5000 ++ )
-HitShakeOver least for one tick
-removed license dialog
-reordered reset flag function
-again animElem fix
-psp build update
-changed coord system to universal global coords
-LevelCounter add for the HUD
-Win, WinKo, WinTime, trigger implemented
-kill flag of TargetLifeAdd and LifeAdd defaulting to 1
-projectile y pos fix
-Is helper pos x realy bugged in winmugen?
-RootDist trigger takes the facing of root and helper in to account now
-changed internel facing handling
-fixed frontedge and backedge calcuation in taking cam positon in to account
-fixed holdfwd and holdback are no longer specical
The most important change is the
-changed coord system to universal global coords.
First of all you maybe noticed that mugen uses different axis position for menus and stages.
In ShugenDo it use the same coord system as fallows
But the question is what are global coords.
The most anoying thing about mugen is the limit of the player move form -160 to 160.
You have no way to decide where you player is on the stage.
Because ShugenDo uses a camera system which fallows the player and do not fake it like mugen does.
Here a screenshot about what i mean.
You will notice that the x value is beyond -160.
I will inform you more in the next days and will release the beta build.
I am done with beta build 339 but have to make the final touches before i can release it.
This release will be in two forms. One as a setup exe and one as a zip file.
This release will only contain the pc version of ShugenDo. I am still working on the sff to psp converter and it will take some time
to get it done. This converter will be also for a new better suited PC file format.
I did some tests with the psp fileformet and was about to save arounf 2.5x the memusage in comparison to the SFF format.
BTW here the change log of beta build 339.
Quote
309 -> 339
-state -1 breaks on change state as it should
-TargetLifeAdd fixed
-hitdef
-p1 state and p2 state transition fix
-default state stransition fix( state 5000 ++ )
-HitShakeOver least for one tick
-removed license dialog
-reordered reset flag function
-again animElem fix
-psp build update
-changed coord system to universal global coords
-LevelCounter add for the HUD
-Win, WinKo, WinTime, trigger implemented
-kill flag of TargetLifeAdd and LifeAdd defaulting to 1
-projectile y pos fix
-Is helper pos x realy bugged in winmugen?
-RootDist trigger takes the facing of root and helper in to account now
-changed internel facing handling
-fixed frontedge and backedge calcuation in taking cam positon in to account
-fixed holdfwd and holdback are no longer specical
The most important change is the
-changed coord system to universal global coords.
First of all you maybe noticed that mugen uses different axis position for menus and stages.
In ShugenDo it use the same coord system as fallows
But the question is what are global coords.
The most anoying thing about mugen is the limit of the player move form -160 to 160.
You have no way to decide where you player is on the stage.
Because ShugenDo uses a camera system which fallows the player and do not fake it like mugen does.
Here a screenshot about what i mean.
You will notice that the x value is beyond -160.
I will inform you more in the next days and will release the beta build.
se qualcuno potrebbe tradurmi cosė a grandi linee l'aggiornamento ve ne sarei grato!!
pių che altro non ho capito il discorso del sistema di telecamera fake del mugen tradizionale!! :unsure:
boh!!
cmq la versione per PSP si avvicina sempre di pių!! :rolleyes:
aggiornamento:
Quote
Some time since i post news here.
I am done with beta build 339 but have to make the final touches before i can release it.
This release will be in two forms. One as a setup exe and one as a zip file.
This release will only contain the pc version of ShugenDo. I am still working on the sff to psp converter and it will take some time
to get it done. This converter will be also for a new better suited PC file format.
I did some tests with the psp fileformet and was about to save arounf 2.5x the memusage in comparison to the SFF format.
BTW here the change log of beta build 339.
I am done with beta build 339 but have to make the final touches before i can release it.
This release will be in two forms. One as a setup exe and one as a zip file.
This release will only contain the pc version of ShugenDo. I am still working on the sff to psp converter and it will take some time
to get it done. This converter will be also for a new better suited PC file format.
I did some tests with the psp fileformet and was about to save arounf 2.5x the memusage in comparison to the SFF format.
BTW here the change log of beta build 339.
la versione 339 di shugendo prevista per questa settimana, mentre la versione per PSP prossimamente!! :wow:

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